libstrangle
dxvk
Our great sponsors
libstrangle | dxvk | |
---|---|---|
28 | 765 | |
- | 11,934 | |
- | - | |
- | 9.4 | |
- | 1 day ago | |
C++ | ||
- | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
libstrangle
-
my copy of Len'en 4 became fast all of a sudden
This is a bit of a wild guess, but if you happen to be on Linux, you might be able to use libstrangle to throttle the framerate like so: strangle 60 wine Le04.exe.
-
m h m m y e s 1.9k f r a m e s
I have no other os to test it. AMD Adrenalin should work on Linux too and people with NVidia GPU can use libstrangle.
-
How to enable libstrangle for flatpak Steam?
Here's the link for their repository: https://gitlab.com/torkel104/libstrangle
-
Is low-end specs a bottleneck for me?
check out libstrangle at https://gitlab.com/torkel104/libstrangle and it has and it also has a section that explains v-sync
-
PSA: Enabling the Framerate Limiter adds substantial input latency (timings inside)
I play Elden Ring at 25 fps / 50 Hz and am prolly too old to see any difference. I had a look at the old libstrangle I used on Linux: https://gitlab.com/torkel104/libstrangle/-/blob/master/src/limiter.c
- Best frame limiter for linux?
- How To Limit A Game's Framerate on Linux Using Libstrangle - Steam - Lutris - Wine
-
FPS limiter (non terminal based preferably)
libstrangle
-
Limit Frame Rate: Mangohud vs In Game
There's technically also libstrangle but it can be hit and miss depending on the setup. I used that to cheat and slow down the final airhockey game in Beyond Good and Evil and it did the job lol.
-
About gaming and latency on Wayland
libstrangle is good for it: https://gitlab.com/torkel104/libstrangle
dxvk
-
Elbrus-8S
Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
- "LibreOffice is better at reading old Word files than Word"
-
Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
-
It’s time for change!!
Kid named DXVK :
-
Running GTA IV using dxvk
DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
-
almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
-
Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
- Re-Installed game an hour ago, got hit with App will Terminate Now
- DXVK 2.3 released bringing several improvements and bug fixes for various games
- DXVK 2.3 Brings Presentation Improvements & More Game Fixes
What are some alternatives?
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
dxvk-async
cadmus - A GUI frontend for @werman's Pulse Audio real-time noise suppression plugin
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
goverlay - DirectX hook and game overlay solution for Electron, Qt and CEF, just like discord/steam game overlay,inject any app to overlay in your game
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
goverlay - GOverlay is an opensource project that aims to create a Graphical UI to help manage Linux overlays.
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
docs
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]