tinyraytracer_rs
rusterizer
tinyraytracer_rs | rusterizer | |
---|---|---|
1 | 3 | |
3 | 44 | |
- | - | |
4.3 | 0.0 | |
about 1 year ago | over 2 years ago | |
Rust | Rust | |
MIT License | - |
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tinyraytracer_rs
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Detect circle and line intersection?
I did something similar not long ago building a ray tracer. Check the ray_intersect function here. It's the intersection with a sphere. Should be the same but in 2D for a circle.
rusterizer
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Simple 3D renderer written in Rust
I've written a simple 3D renderer entirely in Rust from scratch. You can try in an online sandbox here https://dzharvis.github.io/rusterizer/ The renderer was implemented by following these lessons I did not look at the original C++ code, so my code contains hacks or magic numbers in some places :) Anyway, I hope that this can be useful for somebody.
What are some alternatives?
tinykaboom - A brief computer graphics / rendering course
PortableGL - An implementation of OpenGL 3.x-ish in clean C
SoftGLRender - Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
meshweaver - 3D rendering engine in Rust and WebGPU
TheRaytracerChallenge - A web raytracer based on the book "The Ray Tracer Challenge"
shame - A shader EDSL for writing render and compute pipelines in rust
RayTracer - A ray tracing program
luminance-rs - Type-safe, type-level and stateless Rust graphics framework
tinyraytracer - A brief computer graphics / rendering course
octo-terra - 3d software render engine written in rust, using both real-time raster and ray tracing. Made for self learning purposes.
euc - A software rendering crate that lets you write shaders with Rust
slas - Static Linear Algebra System