tilemap-studio VS lsdpack

Compare tilemap-studio vs lsdpack and see what are their differences.

lsdpack

Standalone LSDj recorder+player (by jkotlinski)
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tilemap-studio lsdpack
3 1
349 108
- -
0.0 0.0
over 1 year ago over 1 year ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tilemap-studio

Posts with mentions or reviews of tilemap-studio. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-19.
  • Cinepaint: The long forgotten GIMP fork that once powered the cinema industry
    3 projects | news.ycombinator.com | 19 Sep 2021
    > It still appears to have the issue with text flow I ran into years ago where text would overlap with the button outline, rather than increasing the button outline to accommodate the text.

    OpenVSP probably uses 'vanilla' FLTK, but there is no such issue on screenshots of Rangi's Tilemap Studio[0,1], where custom FLTK widget themes used.

    > That was the one thing I didn't like about it. It made the GUI's look kinda unprofessional.

    JFTR, Take a look on AzPainter[2] and its toolkit on top of X11.[3,4]

    [0] https://github.com/Rangi42/tilemap-studio

    [1] https://hax.iimarckus.org/topic/7691/

    [2] https://twitter.com/app4soft/status/1430517079346749440

    [3] http://azsky2.html.xdomain.jp/soft/index.html

    [4] http://azsky2.html.xdomain.jp/about_mlk_en.html

  • FLTK Rust: a new basics tutorial
    4 projects | /r/rust | 14 Sep 2021
  • Tutorial: Creating 8Bit Music in GBA
    1 project | /r/PokemonROMhacks | 15 Apr 2021
    you knooow... if you used the decomp then tilemap studio lets you edit these tile-format graphics easily just sayin 👀

lsdpack

Posts with mentions or reviews of lsdpack. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-20.
  • Gameboy = Chiptunes alarm clock
    3 projects | /r/Gameboy | 20 Dec 2021
    screen rotation -> yes, it should be possible, I need to sort up my tiles any way ROM too big -> my first version in C was under 32K but had a really shitty music., what takes so much space in the current version is the music. I use https://github.com/jkotlinski/lsdpack, this tool plays LSDJ tunes through and emulator and dumps the registers into an asm file, that I include in my project.

What are some alternatives?

When comparing tilemap-studio and lsdpack you can also consider the following projects:

tiled - Flexible level editor

RetroPlug - A frontend for the SameBoy GameBoy emulator, with a focus on music creation. It runs standalone and can be used as an audio plugin (VST) in your favourite DAW!

porymap - Map editor for pokeemerald, pokefirered, and pokeruby

clockboy - turn a Gameboy into a chiptune alarm clock

OpenVSP - A parametric aircraft geometry tool

NoobBoy - A simple GameBoy emulator written in C++

ZGB - Game Boy / Color engine with lots of features

fltk-rs-demos - Repo containing demo apps using the fltk crate

sprite - A Game Boy emulator written in drizzle.

fl_imgtk - FLTK image toolkit for some useful effects

fltk-theme - A theming crate for fltk-rs