lsdpack VS ZGB

Compare lsdpack vs ZGB and see what are their differences.

lsdpack

Standalone LSDj recorder+player (by jkotlinski)

ZGB

Game Boy / Color engine with lots of features (by Zal0)
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lsdpack ZGB
1 3
119 709
- -
0.0 3.0
about 2 years ago 4 months ago
C++ C++
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

lsdpack

Posts with mentions or reviews of lsdpack. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-20.
  • Gameboy = Chiptunes alarm clock
    3 projects | /r/Gameboy | 20 Dec 2021
    screen rotation -> yes, it should be possible, I need to sort up my tiles any way ROM too big -> my first version in C was under 32K but had a really shitty music., what takes so much space in the current version is the music. I use https://github.com/jkotlinski/lsdpack, this tool plays LSDJ tunes through and emulator and dumps the registers into an asm file, that I include in my project.

ZGB

Posts with mentions or reviews of ZGB. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-29.
  • Game Boy Competition 2023
    3 projects | /r/Gameboy | 29 May 2023
    This is a game jam where you make a Game Boy game in three months. If you don't know a lot of programming you can use GB Studio, you can learn the nitty gritty of how the Game Boy works by using assembly programming with RGBDS, or you can use C with GBDK or ZGB.
  • Change collision box position ZGB sprites?
    1 project | /r/gamedev | 17 Feb 2023
    As of right now, I'm using the ZGB because it seemed simple enough, and I like C. And I'm using Gameboy Tile Designer for my sprites. I know that my player sprite's collision box is defined in the .gbr.meta file, and I figured out how to adjust the collision box dimensions like so:
  • [UPDATE] a WIP Fan demake on the gameboy
    2 projects | /r/HollowKnight | 18 Apr 2021
    If you'd like to learn to code (and I totally understand if that seems daunting or you just don't) there are some options short of coding it all yourself - for one, there are other, possibly more flexible engines. One I considered for a bit before rolling my own was https://github.com/Zal0/ZGB - he has several games with source available to help people get started.

What are some alternatives?

When comparing lsdpack and ZGB you can also consider the following projects:

RetroPlug - A frontend for the SameBoy GameBoy emulator, with a focus on music creation. It runs standalone and can be used as an audio plugin (VST) in your favourite DAW!

gbdk-2020 - An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.

NoobBoy - A simple GameBoy emulator written in C++

openbor - OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more!

clockboy - turn a Gameboy into a chiptune alarm clock

tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.

sprite - A Game Boy emulator written in drizzle.

Petris - A puzzle game for the Game Boy Color (CGB), Analogue Pocket (AP) and Game Gear(GG). Build pets in all shapes and sizes, keep the board clear.

rgbds - Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color

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