lsdpack
Standalone LSDj recorder+player (by jkotlinski)
sprite
A Game Boy emulator written in drizzle. (by jsmolka)
lsdpack | sprite | |
---|---|---|
1 | 1 | |
119 | 5 | |
- | - | |
0.0 | 10.0 | |
about 2 years ago | about 2 years ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
lsdpack
Posts with mentions or reviews of lsdpack.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-20.
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Gameboy = Chiptunes alarm clock
screen rotation -> yes, it should be possible, I need to sort up my tiles any way ROM too big -> my first version in C was under 32K but had a really shitty music., what takes so much space in the current version is the music. I use https://github.com/jkotlinski/lsdpack, this tool plays LSDJ tunes through and emulator and dumps the registers into an asm file, that I include in my project.
sprite
Posts with mentions or reviews of sprite.
We have used some of these posts to build our list of alternatives
and similar projects.
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I wrote a Game Boy emulator in my own programming language
It might not be the fastest or most accurate, but it's mine. I simultaneously worked on a C++ prototype and the actual emulator to have a good debugger. I found a few bugs in my programming language that were easy to track down and had to invest some time into optimizing the virtual machine to achieve the native speed of 60 fps. The idea of running an interpreter inside an interpreter, both written by me, is quite cool.
What are some alternatives?
When comparing lsdpack and sprite you can also consider the following projects:
RetroPlug - A frontend for the SameBoy GameBoy emulator, with a focus on music creation. It runs standalone and can be used as an audio plugin (VST) in your favourite DAW!
NoobBoy - A simple GameBoy emulator written in C++
ZGB - Game Boy / Color engine with lots of features
Azayaka - A cycle-accurate Game Boy and Game Boy Color Emulator, with rewind feature.
clockboy - turn a Gameboy into a chiptune alarm clock
tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
yuzu - Nintendo Switch emulator