three-d
screen-13
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three-d | screen-13 | |
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7 | 10 | |
1,198 | 231 | |
- | - | |
7.8 | 8.8 | |
about 1 month ago | 14 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
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three-d
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My 3d render has weird lighting artifacts
If you look closely at the second image, it has some weird triangle artifacts with the lighting. The first one i rendered in blender, the second one i used this rust 3d rendering library. Any help would be appreciated, this is my first time working with 3d rendering.
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Crate to render a 3d model to an image
I just implemented a gltf headless renderer using https://github.com/asny/three-d, it's simple and clear.
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Heightmap generator using egui and three_d
I've made a simple multi-threaded heightmap generator using egui and three_d. Both have been really easy to use despite a few limitations.
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Please suggest high quality render library
Theirs also https://github.com/asny/three-d or https://github.com/not-fl3/miniquad. Or lower level ones like WGPU or GLOW.
- Is there an easy wrapper for wgpu?
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Rendering 3D models in browser with wasm?
I think that three-d fits your requirements, you should check it!
- Rust game engines with extremely simple rendering abstractions
screen-13
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Best rendering crate
Check out Screen 13; write shaders and use the render graph to run them easily. Resources can be created individually or as part of an automatic pool. Lots of examples, fully documented. Triangle is 100 lines including shaders.
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Point light shadow mapping use cube maps
I'd like to share what I've learned over the last week while adding a point light shadow mapping example to Screen 13, my Vulkan rendering engine.
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ggez Falling Sand Simulation: Best way to draw massive amount of individual pixels every frame
This example in Screen 13 uses pixel shaders for a spilled-paint effect; which is similar to moving sand through advection. If you want to focus on compute and pixel shaders which update buffers and display images on the screen: this engine is really well suited.
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Getting started with rust today... what libraries should I use ?
https://github.com/attackgoat/screen-13 is an easy-to-use render graph which allows you to run shaders and handle resources with very little code. As the author, I would recommend it!
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Good graphical library? (not looking for game engine)
Screen 13 is an easy to use render graph library - it doesn't have opinions on your shader code or render passes and can be easy to use kind of like a modern OpenGL. Runs where Vulkan runs: Windows/Mac/Linux/Mobile - no web.
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Please suggest high quality render library
Have you considered Screen 13?
- Screen 13 joins the ray tracing club with release v0.3!
- What is the most basic way to display a window (in Linux)
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Screen-13 Update
I take it this will show up at https://github.com/attackgoat/screen-13/releases and the announcement just pre-empted it?
What are some alternatives?
kiss3d - Keep it simple, stupid 3d graphics engine for Rust.
MarkovJunior - Probabilistic language based on pattern matching and constraint propagation, 153 examples
Fyrox - 3D and 2D game engine written in Rust
FallingSandJava - Falling Sand Simulation implemented in Java. Every pixel is simulated every frame and has its own state and intrinsic motivations.
luminance-rs - Type-safe, type-level and stateless Rust graphics framework
notan - Cross-platform multimedia layer
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
vulkanalia - Vulkan bindings for Rust.
learn-wgpu - Guide for using gfx-rs's wgpu library.
miniquad - Cross platform rendering in Rust
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
wgpu - Cross-platform, safe, pure-rust graphics api.