thindx
spirv_cross
thindx | spirv_cross | |
---|---|---|
1 | 2 | |
8 | 86 | |
- | - | |
6.8 | 0.0 | |
4 months ago | 10 months ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
thindx
-
How to convert an enum to string in C++
https://github.com/MaulingMonkey/winresult/
Another project: thindx. Bindings for d3dcompiler + d3d9 + xinput have a lot of enums and flags:
• 50 results in 49 files for flags!: https://github.com/search?q=repo%3AMaulingMonkey%2Fthindx%20...
• 77 results in 69 files for enumish!: https://github.com/search?q=repo%3AMaulingMonkey%2Fthindx+en...
• I still do things by hand somtimes, for reasons that elude my recollection: https://github.com/MaulingMonkey/thindx/blob/127d75f9de91f73...
And these are baby numbers compared to an actual professional gamedev codebase. Attention to detail makes me fairly comfortable with this much hand-generated nonsense in my one man show, but bugs still crop up... and there are people I would dread handing maintainence of such a project over to that I've worked with in a professional capacity, who simply do not care to exercise the same level of care as I do when editing such stuff.
spirv_cross
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Request for porters, think about the end user a little more :C
These are included in the extended examples from the repo.
What are some alternatives?
shaderc-rs - Rust bindings for the shaderc library.
wgpu-mc - Rust-based replacement for the default Minecraft renderer
bevy_toon_shader - Toon Shader for the bevy game engine
opencv-rust - Rust bindings for OpenCV 3 & 4
winresult - Debug-friendly rust types/codes for windows results
ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
spirq-rs - Light weight SPIR-V reflection library
luminance-rs - Type-safe, type-level and stateless Rust graphics framework
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
SPIRVSmith - A differential testing tool targeting SPIRV based on structured fuzzing techniques