template-voxelized VS polygonjs

Compare template-voxelized vs polygonjs and see what are their differences.

Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
template-voxelized polygonjs
1 172
0 543
- -
10.0 9.7
over 1 year ago 15 days ago
GLSL TypeScript
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

template-voxelized

Posts with mentions or reviews of template-voxelized. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-15.

polygonjs

Posts with mentions or reviews of polygonjs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-27.
  • On the importance to make games during the game engine's development
    3 projects | news.ycombinator.com | 27 Feb 2024
    That's the path I took with Polygonjs ( https://polygonjs.com ), and a game I've just released ( https://polyreplay.com/minesweepertwist ), with more coming shortly.

    But it didn't start like that. It only started as a tool I could use to deliver client projects, as I was trying to become a freelance for interactive 3D scenes for the web.

    Project after project ( some examples here: https://polygon-lab.com/ ), I could improve Polygonjs. Then I found clients who would be interested enough to buy licenses, and would give valuable feedback which would help the project grow even more.

    And a few clients asking for not just interactive sites, but also games. This pushed Polygonjs further, and after several games released, it definitely qualifies as a game engine.

    So this is generally an advice I give to people who want to become freelancers. Build a tool that solves a problem in your space, as this gives you an edge, and you'll also get the chance to confront that tool to reality, which will help it - and you - grow. This becomes a virtuous circle very quickly.

  • Threestudio – A unified framework for 3D content generation
    2 projects | news.ycombinator.com | 15 Dec 2023
  • how can I convert a 3D model into an SDF, a signed distance field
    1 project | /r/blenderhelp | 9 Dec 2023
    You can have a look how I do it in Polygonjs (which is a node-based design tool based on threejs), in this example scene.
  • ThreeJS capabilities
    1 project | /r/threejs | 4 Dec 2023
    If you're familiar with Houdini, I invite you to try Polygonjs, which is based on threejs and inspired by Houdini. You can basically build threejs in a procedural way, with just nodes.
  • I’m starting to get into generative media and visual making and I want to know what software to use other than touchdesigner.
    1 project | /r/generative | 28 Jun 2023
    You could try Polygonjs. It's inspired by Houdini, so has a lot in common with TouchDesigner (it's fully node-based, you can create audio reactive apps), and it works on the web, which makes scenes very easy to share.
  • Help me out ya’ll. Spline 3D vs Dora 3D?
    2 projects | /r/Spline3D | 23 Jun 2023
    Can I invite you to try Polygonjs as well?
  • Sdf – Generate 3D meshes based on SDFs
    2 projects | news.ycombinator.com | 22 Jun 2023
    you can generate an SDF from a mesh with [Polygonjs](https://polygonjs.com). Here is an [example scene](https://polygonjs.com/examples/bynode:mat:raymarchingbuilder...).

    It won't generate a function, though. Instead it creates a 3D texture which is used inside the raymarching material. In my experience this is much more performant, and also art-directable.

    (disclaimer, I'm building Polygonjs)

  • Need help for job
    1 project | /r/3Dmodeling | 14 Jun 2023
    It sounds like you need a dynamic system that runs in the browser. Maybe try Polygonjs ( https://polygonjs.com )? The the 3rd interactive scene on the front page gives an idea of a dynamic model. I run it, if that of interest, happy to give more examples
  • Vegetation modelling tool
    2 projects | /r/gamedev | 30 May 2023
    If you ever wanted to do a vegetation modelling tool for the web, I invite you to try it on Polygonjs, it has a lot of similarities with Houdini (node-based, procedural modeling, HDA system, etc) and is all web/realtime. And open source.
  • Image Synthesis Libs in JS (ideally canvas)
    8 projects | /r/roguelikedev | 29 May 2023
    This is extremely interesting: https://github.com/polygonjs/polygonjs/blob/master/src/engine/nodes/cop/SDFBlur.ts uses a 3D construct and implements the blur using a fixed matrix.

What are some alternatives?

When comparing template-voxelized and polygonjs you can also consider the following projects:

webgl-starfield - Procedural Parallax Starfields in WebGL

Spector.js - Explore and Troubleshoot your WebGL scenes with ease.

Blotter - A JavaScript API for drawing unconventional text effects on the web.

three.js - JavaScript 3D Library.

graphics-workshop - Learn computer graphics by writing GPU shaders!

nodes-io - A new way to create with code.

glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.

lume - Create 3D web applications with HTML. Bring a new depth to your DOM!

react-three-fiber - 🇨🇭 A React renderer for Three.js

lume - 🔥 Static site generator for Deno 🦕

ossos - Webbased Character Animation System

trois - ✨ ThreeJS + VueJS 3 + ViteJS ⚡