tcod_tutorial_v2
glsp
tcod_tutorial_v2 | glsp | |
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8 | 8 | |
87 | 388 | |
- | - | |
0.0 | 3.6 | |
9 months ago | about 2 years ago | |
Python | Rust | |
Creative Commons Zero v1.0 Universal | Apache License 2.0 |
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tcod_tutorial_v2
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Problems from Part 5 to Part 6 (Refactoring)
The map shouldn't be hidden by the changes. You can compare your sources with the expected part-6 sources here.
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Python TCOD tutorial code backports
The old branches from 2020 don't work anymore. So I tried to get the changes from the new version and update the old part-13 (final) branch. You can find it in backports branch of my repo. This won't be merged with upstream, and here is the reason why.
- Help With a Python Attribute Error
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Doing the tutorial and I'm stuck :(
engine is supposed to exist as engine.py in your projects working directory. See the part-3 example code for the correct layout. Something as simple as running main.py from a directory other its own will cause imports to not be found, so try running the sample code once.
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Sharing Saturday #403
The engine itself had a few fixes which were planned for a 2021 tutorial which wasn't finished, those changes and panned ones are listed here and include things like a dedicated data directory, most modules being moved into a package, an updated color scheme, automated linting, and automated deployment of Win/Mac/Linux builds. Since then I didn't do much other than test a scene graph implementation that I've mentioned previously.
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RoguelikeDev Does The Complete Roguelike Tutorial Starting June 29th 2021
I've made an issue to keep track of my current progress, and I'd also like suggestions on what people want updated in the tutorial.
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Sharing Saturday #363
I finally remembered to add a license to the v2 Python tutorial. It is now in the public domain.
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I've been putting off writing this for a while, but if someone can spare the time, i need help understanding some stuff from the libtcod python tutorial ( the "new" one made in python 3)
The latest tutorial with type-hinting is the "new" one, but this is if you wanted to follow the tutorial. To review the code itself you should look at the GitHub repository instead. This tutorial was written for Python 3.7.
glsp
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Steel – An embedded scheme interpreter in Rust
3. Typed Racket
I almost used https://gamelisp.rs/ for a project but the nightly feature it needs broke and it's no longer maintained, glad to see something similar arise! You might want to consider adopting their choice of VecDeque as a list replacement, I think it makes a lot more sense than naive linked lists on modern machines.
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Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.68]
Varied employment history has left me with great soft skills and a broad grab-bag of technical skills, mostly leaning towards high-performance systems programming. Major solo projects have included the scripting language GameLisp, a 2D game engine, and a novel computer vision library.
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Interesting or distinctive lisps?
"Gamelisp is a scripting language for Rust game development." Feature list from the page: No garbage collection pauses (runs gc once per frame), Seamless Rust API, Memory-safe, Feature-rich ("Pattern‑matching, iterators, coroutines, macros..."), Easy entity scripting.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
I'm using Rust to build a host program, and the actual game logic written in GameLisp on top of the bracket-lib. I only have superficial knowledge of Rust, 0 lisp experience, and never embedded a language before, so that's a lot to learn and implement at the same time.
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RoguelikeDev Does The Complete Roguelike Tutorial Starting June 29th 2021
I'm not sure I'll go to the end of the 8 weeks, but I'll make that as fun/interesting as possible and (try to) use GameLisp!
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Implementing a VM: how unsafe should I go?
I feel qualified to answer this! GameLisp was once implemented with highly unsafe code, but later on I reimplemented it using only safe code, with a very small amount of optional unsafety behind a feature flag. GameLisp's performance is currently somewhere between Lua and Python when unsafe code is switched on, or a bit slower than Python when unsafe code is switched off.
- Practicality of embedding a lisp/scheme interpreter that is implemented as C library?
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Version 0.2 of GameLisp, a scripting language for Rust game development
It took a lot of wrestling with the type system, but I've managed to wring out several API improvements for version 0.2. I already considered GameLisp's Rust API to be best-in-class, and this release polishes it even further:
What are some alternatives?
roguelike - A stealth roguelike in development phase.
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
fruit-economy
NetLogo - turtles, patches, and links for kids, teachers, and scientists
BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
OneMoreLevel - A turn-based Roguelike game made with Godot engine.
medley - The main repo for the Medley Interlisp project. Wiki, Issues are here. Other repositories include maiko (the VM implementation) and Interlisp.github.io (web site sources)
RSRevived
phel-lang - Phel is a functional programming language that transpiles to PHP. A Lisp dialect inspired by Clojure and Janet.