tcod_tutorial_v2
By TStand90
roguelike
A stealth roguelike in development phase. (by kiedtl)
tcod_tutorial_v2 | roguelike | |
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8 | 19 | |
86 | 79 | |
- | - | |
0.0 | 9.5 | |
9 months ago | 5 months ago | |
Python | Zig | |
Creative Commons Zero v1.0 Universal | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tcod_tutorial_v2
Posts with mentions or reviews of tcod_tutorial_v2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-21.
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Problems from Part 5 to Part 6 (Refactoring)
The map shouldn't be hidden by the changes. You can compare your sources with the expected part-6 sources here.
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Python TCOD tutorial code backports
The old branches from 2020 don't work anymore. So I tried to get the changes from the new version and update the old part-13 (final) branch. You can find it in backports branch of my repo. This won't be merged with upstream, and here is the reason why.
- Help With a Python Attribute Error
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Doing the tutorial and I'm stuck :(
engine is supposed to exist as engine.py in your projects working directory. See the part-3 example code for the correct layout. Something as simple as running main.py from a directory other its own will cause imports to not be found, so try running the sample code once.
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Sharing Saturday #403
The engine itself had a few fixes which were planned for a 2021 tutorial which wasn't finished, those changes and panned ones are listed here and include things like a dedicated data directory, most modules being moved into a package, an updated color scheme, automated linting, and automated deployment of Win/Mac/Linux builds. Since then I didn't do much other than test a scene graph implementation that I've mentioned previously.
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RoguelikeDev Does The Complete Roguelike Tutorial Starting June 29th 2021
I've made an issue to keep track of my current progress, and I'd also like suggestions on what people want updated in the tutorial.
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Sharing Saturday #363
I finally remembered to add a license to the v2 Python tutorial. It is now in the public domain.
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I've been putting off writing this for a while, but if someone can spare the time, i need help understanding some stuff from the libtcod python tutorial ( the "new" one made in python 3)
The latest tutorial with type-hinting is the "new" one, but this is if you wanted to follow the tutorial. To review the code itself you should look at the GitHub repository instead. This tutorial was written for Python 3.7.
roguelike
Posts with mentions or reviews of roguelike.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-30.
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Sharing Saturday #447
Latest release
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Sharing Saturday #443
Oathbreaker (GitHub, initial writeup)
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Sharing Saturday #438
Try out the latest release! Actually, don't bother.
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Feedback Friday #61 - Oathbreaker
But there is... only it's not in-game, it's in the online docs. I guess I'll have to find a way to put it in-game if I want to keep some hope of folks understanding it.
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Sharing Saturday #436
I ditched the idea of completing the in-game tutorial for this release, instead opting to have a walkthrough in the docs. See it here (It's not... quite done yet though. I still need to upload those GIFs and such.)
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Sharing Saturday #425
Oathbreaker (GitHub, initial writeup)
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Sharing Saturday #424
Try out the latest release!
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Sharing Saturday #423
For anyone else who wants to use it: the code is here, but note that there is a lot of cleanup for me to do before I can make it a standalone library as zig-sentry. I hope to complete it slowly over the course of the next few weeks, but no promises.
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Sharing Saturday #421
Try out the latest release! Or use the Replit (Use fullscreen and press Ctrl+L since the starting window size is too small.)
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Sharing Saturday #420
Replit. Note that you'll need to enable fullscreen and hit Ctrl+L as the starting console window is too small. Keybindings are listed here.
What are some alternatives?
When comparing tcod_tutorial_v2 and roguelike you can also consider the following projects:
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.
fruit-economy
bevy - A refreshingly simple data-driven game engine built in Rust
BevyRoguelike - Roguelike game using Rust and the Bevy engine
OneMoreLevel - A turn-based Roguelike game made with Godot engine.
ball-smash-dungeon - ball physics roguelike
RSRevived
flotsom_rl - Flotsom Roguelike
RoguelikeRust
tcod_tutorial_v2 vs libtcod-vcpkg-template
roguelike vs BrogueLite
tcod_tutorial_v2 vs fruit-economy
roguelike vs bevy
tcod_tutorial_v2 vs BrogueLite
roguelike vs BevyRoguelike
tcod_tutorial_v2 vs OneMoreLevel
roguelike vs ball-smash-dungeon
tcod_tutorial_v2 vs RSRevived
roguelike vs flotsom_rl
tcod_tutorial_v2 vs RoguelikeRust
roguelike vs fruit-economy