tcod_tutorial_v2
By TStand90
RSRevived
By zaimoni
tcod_tutorial_v2 | RSRevived | |
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8 | 9 | |
86 | 23 | |
- | - | |
0.0 | 9.0 | |
9 months ago | 4 months ago | |
Python | C# | |
Creative Commons Zero v1.0 Universal | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tcod_tutorial_v2
Posts with mentions or reviews of tcod_tutorial_v2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-21.
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Problems from Part 5 to Part 6 (Refactoring)
The map shouldn't be hidden by the changes. You can compare your sources with the expected part-6 sources here.
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Python TCOD tutorial code backports
The old branches from 2020 don't work anymore. So I tried to get the changes from the new version and update the old part-13 (final) branch. You can find it in backports branch of my repo. This won't be merged with upstream, and here is the reason why.
- Help With a Python Attribute Error
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Doing the tutorial and I'm stuck :(
engine is supposed to exist as engine.py in your projects working directory. See the part-3 example code for the correct layout. Something as simple as running main.py from a directory other its own will cause imports to not be found, so try running the sample code once.
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Sharing Saturday #403
The engine itself had a few fixes which were planned for a 2021 tutorial which wasn't finished, those changes and panned ones are listed here and include things like a dedicated data directory, most modules being moved into a package, an updated color scheme, automated linting, and automated deployment of Win/Mac/Linux builds. Since then I didn't do much other than test a scene graph implementation that I've mentioned previously.
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RoguelikeDev Does The Complete Roguelike Tutorial Starting June 29th 2021
I've made an issue to keep track of my current progress, and I'd also like suggestions on what people want updated in the tutorial.
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Sharing Saturday #363
I finally remembered to add a license to the v2 Python tutorial. It is now in the public domain.
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I've been putting off writing this for a while, but if someone can spare the time, i need help understanding some stuff from the libtcod python tutorial ( the "new" one made in python 3)
The latest tutorial with type-hinting is the "new" one, but this is if you wanted to follow the tutorial. To review the code itself you should look at the GitHub repository instead. This tutorial was written for Python 3.7.
RSRevived
Posts with mentions or reviews of RSRevived.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-24.
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Sharing Saturday #459
Rogue Survivor Revived GitHub
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Anyone used the new generic math stuff in C# 11 yet?
Think "small" -- rather than directly implementing INumber, implement the individual interfaces that actually make sense. That's what I did for Rogue Survivor Revived's 2-d vector type. It was worth it, to suppress all that Python-generated code.
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Sharing Saturday #403
Plink Tried out the new Visual Studio 2022 flame graph. Profile-guided micro-optimization came through when it shouldn't have.
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Sharing Saturday #376
Inquiry made on C# reddit regarding what GUI frameworks will build on both Windows and Linux (the two platforms that have known developers available for Rogue Survivor forks). I was hoping to go pure Microsoft, but as Microsoft won't support Linux even for MAUI, that's a non-starter.
- How much can I expect the (release-mode) JIT to optimize simulating C++ member functions in C# generic functions?
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Sharing Saturday 348
Rogue Survivor Revived GitHub
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Cache-efficient design for iterating through a large number of objects?
Rogue Survivor Revived uses a Djikstra pathfinder with what loosely looks like a jump-point prefilter. (The cross-map pathfinding is too complex to have a reliable heuristic for A*.)
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Sharing Saturday #343
Rogue Survivor Revived GitHub
What are some alternatives?
When comparing tcod_tutorial_v2 and RSRevived you can also consider the following projects:
roguelike - A stealth roguelike in development phase.
dear-imgui-unity - Unity package for Dear ImGui
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
fruit-economy
BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.
sleepy
OneMoreLevel - A turn-based Roguelike game made with Godot engine.
tcod_tutorial_v2 - HexDecimal's fork of the 2020 Python-tcod tutorial.
RoguelikeRust
python-tcod-ecs - Python sparse-set ECS with strong type-hinting. Supports entitiy relations.
tcod_tutorial_v2 vs roguelike
RSRevived vs dear-imgui-unity
tcod_tutorial_v2 vs libtcod-vcpkg-template
RSRevived vs libtcod-vcpkg-template
tcod_tutorial_v2 vs fruit-economy
RSRevived vs roguelike
tcod_tutorial_v2 vs BrogueLite
RSRevived vs sleepy
tcod_tutorial_v2 vs OneMoreLevel
RSRevived vs tcod_tutorial_v2
tcod_tutorial_v2 vs RoguelikeRust
RSRevived vs python-tcod-ecs