terrain_generator
A (work-in-progress) terrain generator. (by tay10r)
Terrain3D
A high performance, editable terrain system for Godot 4. (by TokisanGames)
terrain_generator | Terrain3D | |
---|---|---|
1 | 5 | |
2 | 1,641 | |
- | - | |
0.0 | 9.6 | |
almost 3 years ago | about 11 hours ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
terrain_generator
Posts with mentions or reviews of terrain_generator.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-05.
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SoilMachine: Multi-Layer Realtime Erosion System [WIP]
Nice! Well I definitely prefer using other people's libraries, when it's practical. I had stopped working on the terrain editor to develop the erosion library, but the terrain editor I've started is here. Do you have a repo yet for your terrain generator?
Terrain3D
Posts with mentions or reviews of Terrain3D.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-29.
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Realistic medieval environment - sneak peek
plugin : https://github.com/TokisanGames/Terrain3D
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Level design tips and tricks??
We use Terrain3D and AssetPlacer(commercial).
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Will Zylann terrain addon be ported to Godot 4.0 ?
https://github.com/outobugi/Terrain3D is still in the very early stages but works. It's currently got some shader issues that can be fixed by changing the keywords to the updated ones.
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Terrain Editor Plugin [C# Godot4]
and another one: https://github.com/outobugi/Terrain3D from this post: https://www.reddit.com/r/godot/comments/107rgps/godot_4_updated_my_terrain_up_to_256_textures_can/
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I made a terrain editor for Godot 4
Here's a GitHub page.
What are some alternatives?
When comparing terrain_generator and Terrain3D you can also consider the following projects:
SimpleWindErosion - Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation
terrain-tool-godot4 - GODOT 4 3D Terrain Editor (C# Plugin)
territory - 3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
slate - Pixel Art Editor
SoilMachine - Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
island_map