Vulkan
gloss
Vulkan | gloss | |
---|---|---|
- | 5 | |
9 | 392 | |
- | - | |
0.0 | 0.0 | |
over 3 years ago | over 1 year ago | |
Python | Haskell | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Vulkan
We haven't tracked posts mentioning Vulkan yet.
Tracking mentions began in Dec 2020.
gloss
-
About Gloss
That Picture type is what does all the heavy lifting. Have you read its Haddocks already? There's an example using play in gloss-examples if it helps you (it just renders the most recent event as text on the screen). When I was new to Haskell and gloss, I found "following the types" helped. There's only a limited amount of things you can do with Picture, and those limitations can help guide you.
-
Are there more elegant languages for generative art and creative coding?
Haskell is the purest of the pure, and a fun language. Never done graphics with it but I see Gloss looks decent - https://github.com/benl23x5/gloss.
-
Can't install WxHaskell on Windows
If you just want to draw stuff on a window, then have a look at gloss (a very simple yet useful interface to OpenGL) and sdl2 (which gives bindings to the SDL library).
-
Using gloss on Windows
This question is in the gloss FAQ:
-
Best beginner-friendly 2D library
Ideally, I'd like something like gloss in Haskell.
What are some alternatives?
sdl2 - Haskell bindings to the SDL2 library
OpenGL - Haskell bindings to OpenGL
reanimate - Haskell library for building declarative animations based on SVG graphics
nanovg - NanoVG Haskell bindings
bindings-GLFW - Low-level Haskell bindings to GLFW
GLUT - Haskell bindings to GLUT
Win32 - Haskell support for the Win32 API
brick - A declarative Unix terminal UI library written in Haskell
processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell
Rasterific - A drawing engine in Haskell
Manim-Tutorial - A tutorial for manim, a mathematical animation engine made by 3b1b
pcf-font - PCF font parsing and rendering library.