Vulkan
sdl2
Vulkan | sdl2 | |
---|---|---|
- | 3 | |
9 | 362 | |
- | -0.3% | |
0.0 | 3.4 | |
almost 4 years ago | about 1 month ago | |
Python | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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Vulkan
We haven't tracked posts mentioning Vulkan yet.
Tracking mentions began in Dec 2020.
sdl2
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installing SDL2 bindings fails on __stack_chk_fail and __stack_chk_guard when building, any ideas?
This is a known issue. Someone in the thread reports that downgrading the associated SDL version worked for them.
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"Unknown GLUT entry glutInit" -- Failing to get Gloss working on Windows
For example, I've been wrestling for a few hours with getting SDL2 set up and was halfway through writing another post here when I discovered that my issue appears generic to the OS, and has already been solved in this lonely little Github issue.
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Using Switch joy cons in glossy apecs game
Hmm you'd probably need to dig into the source to figure out what's going on. The SDL2 GameController API (bindings) works with joy cons, as an alternative.
What are some alternatives?
reanimate - Haskell library for building declarative animations based on SVG graphics
sdl2-cairo - Haskell library providing functions to use Cairo to draw on SDL textures and containing a Processing-style convenience drawing API.
bindings-GLFW - Low-level Haskell bindings to GLFW
webkit - Haskell interface to WebKitGTK+
Win32 - Haskell support for the Win32 API
vinyl-gl - Utilities for working with OpenGL's GLSL shading language and vinyl records.
processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell
sdl2-mixer - Haskell bindings to SDL2_mixer.
Manim-Tutorial - A tutorial for manim, a mathematical animation engine made by 3b1b
sdl2-image - Haskell bindings to SDL2_image.
reflex-gloss
barcodes-code128 - A Haskell library for generating Code 128 barcodes