Vulkan VS Manim-Tutorial

Compare Vulkan vs Manim-Tutorial and see what are their differences.

Vulkan

Haskell bindings to Vulkan (see https://www.khronos.org/vulkan) (by svenpanne)

Manim-Tutorial

A tutorial for manim, a mathematical animation engine made by 3b1b (by malhotra5)
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Vulkan Manim-Tutorial
- 3
9 632
- -
0.0 0.0
over 3 years ago over 1 year ago
Python Python
BSD 3-clause "New" or "Revised" License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Vulkan

Posts with mentions or reviews of Vulkan. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Vulkan yet.
Tracking mentions began in Dec 2020.

Manim-Tutorial

Posts with mentions or reviews of Manim-Tutorial. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-13.

What are some alternatives?

When comparing Vulkan and Manim-Tutorial you can also consider the following projects:

sdl2 - Haskell bindings to the SDL2 library

Manim.js - Replicating 3Blue1Brown's math animation engine in JavaScript (p5.js)

reanimate - Haskell library for building declarative animations based on SVG graphics

chanim - Animation engine for explanatory chemistry videos

bindings-GLFW - Low-level Haskell bindings to GLFW

manim-rubikscube - A Manim implementation of the classic Rubik's Cube

Win32 - Haskell support for the Win32 API

manim-renderer - An electron-based renderer for manim

processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell

morpholib - A general-purpose programmatic animation tool

reflex-gloss

manim-physics - Physics simulation plugin of Manim that can generate scenes in various branches of Physics.