Vulkan VS reflex-gloss

Compare Vulkan vs reflex-gloss and see what are their differences.

Vulkan

Haskell bindings to Vulkan (see https://www.khronos.org/vulkan) (by svenpanne)
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Vulkan reflex-gloss
- -
9 9
- -
0.0 0.0
almost 4 years ago over 2 years ago
Python Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Vulkan

Posts with mentions or reviews of Vulkan. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Vulkan yet.
Tracking mentions began in Dec 2020.

reflex-gloss

Posts with mentions or reviews of reflex-gloss. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning reflex-gloss yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing Vulkan and reflex-gloss you can also consider the following projects:

sdl2 - Haskell bindings to the SDL2 library

diagrams - Embedded domain-specific language for declarative vector graphics (wrapper package)

reanimate - Haskell library for building declarative animations based on SVG graphics

hip - Haskell Image Processing Library

bindings-GLFW - Low-level Haskell bindings to GLFW

freetype-simple - single line text rendering in opengles

Win32 - Haskell support for the Win32 API

gi-gtk-hs - A wrapper for gi-gtk, adding a few more idiomatic API parts on top

processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell

QuickPlot - Quick and easy data visualizations with Haskell

Manim-Tutorial - A tutorial for manim, a mathematical animation engine made by 3b1b

HPDF - Haskell library for PDF generation (graphics and typesetting)

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