surrealdb
Fyrox
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surrealdb | Fyrox | |
---|---|---|
93 | 63 | |
25,191 | 7,242 | |
2.3% | 2.2% | |
9.8 | 9.9 | |
5 days ago | about 12 hours ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
surrealdb
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Show HN: I made a tool to easily compare pricing of developer tools and services
you should add https://surrealdb.com -- basically an open source firebase. and they will launch a paid cloud offering soon.
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Task tracker application using NextJS and SurrealDB
In this article, I have shared how I have built a simple task-tracking full-stack application using NextJS and SurrealDB.
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The one thing I do not like about the Nix package manager (and a fix for it)
In this article, I'll show you how you can create a binary package for your desired program. I wanted to download the SurrealDB package, but the package on nix was a source package, meaning that I had to spend over 50 minutes waiting for a stupid package to compile.
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2024 Web Development Wish List
Get Cloud Version going!
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Live Queries in Rust
SurrealDB comes with a LIVE SELECT statement that allows you to listen for creations, updates and deletions to specific records you are interested in or entire tables. While you could already take advantage of this powerful feature with our JavaScript SDK or WebSockets, the Rust SDK added an API for it in v1.1.0. The Rust API for live queries builds on top of the already existing select method by simply adding a live method which converts the select query into a live select one. It works seamlessly with our current API, so you can use it with single records, a range of records, or entire tables. Unlike the normal select method which returns either a single result or a vector of results, it returns a stream of notifications. This works for the WebSocket engine and the local ones (the key value stores you can embed in your app). The only engine not yet supported is the HTTP one. In this article, we show some examples of running live queries via the Rust SDK. We will skip imports for brevity but your IDE and/or the Rust compiler should give you the correct suggestions. Please refer to this example in our repo for a full, working example.
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SurrealDB 1.0
1.0 version but https://github.com/surrealdb/surrealdb/issues/1548 is still open :)
- SurrealDB Dependents
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How to Design a SurrealDB schema and create a basic client for TypeScript
In the midst of a dynamic landscape of exciting new projects, one name shines bright — SurrealDB.
- SurrealDB 1.0 Live
- SurrealDB the Scalable Rust SQL/NoSQL/Graph DB Released v1.0.0 Today
Fyrox
- Fyrox Game Engine – a Rust game engine with a real editor and scripting system
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Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
Some other Rust game engines ship with their own physics engine. Fyrox, for example, has advanced 2D/3D physics, supporting rigid bodies, joints, ray casting and more. Godot too, which has community-led Rust bindings also has an in-built physics engine as well as a Godot-native extension using the Jolt physics engine. In fact, which is reported to be more performant than the official physics engine.
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Alternative Game Engines for Marooned Unity Developers
checkout https://fyrox.rs
- List of Unity alternatives
- Fyrox - A feature-rich game engine built in Rust.
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“This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
I would say Bevy isn't really similar to Unity. Something like Fyrox - https://fyrox.rs/ - would be more similar. Bevy is more low level and lacks an editor (as of now, it's planned)
- Fyrox Game Engine 0.31 is Out with Major Improvements in its Editor
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Help me find my game engine!
Fyrox might be an option, but for what you're looking (simple game logic, low performance concerns, desire for complete editor) for I'd probably choose Godot over it.
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What is Rust's potential in game development?
Besides Bevy there’s also Fyrox Engine that looks very promising. https://fyrox.rs/
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NANOVOID Devlog #1: Lua Scripting
We have our own engine. There aren't really full engines available in the Rust ecosystem. Bevy attempts to fill this, but it's far from being feature complete. There's also https://fyrox.rs/, but that's also work in progress. There's also https://rend3.rs/ which is just a 3d renderer, so you'll need to build the rest of the engine yourself.
What are some alternatives?
pocketbase - Open Source realtime backend in 1 file
bevy - A refreshingly simple data-driven game engine built in Rust
tikv - Distributed transactional key-value database, originally created to complement TiDB
Godot - Godot Engine – Multi-platform 2D and 3D game engine
neon - Rust bindings for writing safe and fast native Node.js modules.
wgpu - Cross-platform, safe, pure-rust graphics api.
tantivy - Tantivy is a full-text search engine library inspired by Apache Lucene and written in Rust
macroquad - Cross-platform game engine in Rust.
drizzle-orm - Headless TypeScript ORM with a head. Runs on Node, Bun and Deno. Lives on the Edge and yes, it's a JavaScript ORM too 😅
three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
Apache AGE - Graph database optimized for fast analysis and real-time data processing. It is provided as an extension to PostgreSQL.
gdnative - Rust bindings for Godot 3