pubsub
Open Source Pub/Sub Messaging Library for Unity (by supermax)
elk
Behavior tree scripting and interpreters for Unity (by active-logic)
pubsub | elk | |
---|---|---|
2 | 1 | |
41 | 2 | |
- | - | |
10.0 | 10.0 | |
about 1 year ago | about 1 year ago | |
C# | C# | |
MIT License | GNU Affero General Public License v3.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
pubsub
Posts with mentions or reviews of pubsub.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Methods of object interaction in Unity. How to work with patterns and connections in your code
For example, PubSub Library for Unity: https://github.com/supermax/pubsub
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Is there a way to iterate over a list of an interface type and cast each type to the actual child type without having to add an explicit cast for each child type?
I am using Unity with a Publish / Subscribe framework.
elk
Posts with mentions or reviews of elk.
We have used some of these posts to build our list of alternatives
and similar projects.
-
BTL is a scripting language for behavior trees
On the research side BTL ("beetle") provides an explicit model, useful for adaptive AIs. BTL lives on GitHub, where it partakes the Elk scripting lang effort (https://github.com/active-logic/elk); interested in feedback and ideas, without limitations!
What are some alternatives?
When comparing pubsub and elk you can also consider the following projects:
surface-manager - Create and use a ScriptableObject-based Surface Management system for your game!
Mond - A scripting language for .NET Core
GameDevTutorials - Houses various game development tutorials and resources.
RedisStorm - Simple wrapper for StackExchange.Redis that makes pub sub easier
worldspace-health-bars - Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.
Unity-Guide - Unity Engine Guide
DataBinding - Data binding for Unity gameobjects. If you like MVVM User Interfaces, this is where to start.