supercookie
PixiJS
supercookie | PixiJS | |
---|---|---|
33 | 116 | |
4,434 | 42,552 | |
- | 0.8% | |
2.8 | 9.9 | |
about 1 year ago | 6 days ago | |
HTML | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
supercookie
- Supercookie
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"It may take a few minutes to process your new cookie preferences" -- Is this real!? What is actually going on here?
I'm sure it's completely bs, but if a site was taking that long to set cookies I'd guess they're trying to set SuperCookies.
- Website User Identification Methods?
- Top 50 Useful GitHub Repos That Every Developer Should Follow
- How does a website identify us?
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How do tracker blockers work
I’ll se if it can block https://github.com/jonasstrehle/supercookie
- Are there any tracking methods superior to Supercookie?
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Script that stops favicon tracking
When the script is run it deletes all favicons that are not bookmarked or whitelisted. SuperCookie.me has a nice demo that shows how favicon tracking works.
- Google to stop selling ads based on your browsing history and drop cookies support for Chrome citing privacy concerns
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Fix favicon "supercookies" in any browser, in under a second
Link for anyone to check for themselves.
PixiJS
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
link-preview-js - Parse and/or extract web links meta information: title, description, images, videos, etc. [via OpenGraph], runs on mobiles and node.
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
RootTheBox - A Game of Hackers (CTF Scoreboard & Game Manager)
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
browser-fingerprint - This package generates a unique ID/String for different browsers. Like chrome, Firefox and any other browsers which supports canvas and audio Fingerprinting.
react-canvas - High performance <canvas> rendering for React components
ungoogled-chromium - Google Chromium, sans integration with Google
A-Frame - :a: Web framework for building virtual reality experiences.
tuesday-js - simple web-based, free and open-source visual novel editor that can be used in a web browser. It is written in JavaScript without using any third party libraries and thus does not require additional software installation. The engine uses standard HTML document elements such as div and img. This allows the use of any media format supported by browsers including vector graphics svg, gif animations and css styles.
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
user.js - user.js -- Firefox configuration hardening
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.