sui
bevy
sui | bevy | |
---|---|---|
12 | 574 | |
5,740 | 32,489 | |
2.0% | 2.4% | |
10.0 | 9.9 | |
4 days ago | about 16 hours ago | |
Rust | Rust | |
Apache License 2.0 | MIT OR Apache-2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sui
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On Implementation of Distributed Protocols
Sui — a smart contract platform based on Narwhal and Bullshark protocols (written in Rust);
- Rust Cryptography Should Be Written in Rust
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how to avoid repeating when multiple dependencies share same git repo
How can I avoid repeating these? [dependencies] sui-json = { git = "https://github.com/MystenLabs/sui.git", tag = "testnet-v1.5.0"} sui-sdk = { git = "https://github.com/MystenLabs/sui.git", tag = "testnet-v1.5.0"} sui-keys = { git = "https://github.com/MystenLabs/sui.git", tag = "testnet-v1.5.0"} sui-json-rpc-types = { git = "https://github.com/MystenLabs/sui.git", tag = "testnet-v1.5.0"} sui-types = { git = "https://github.com/MystenLabs/sui.git", tag = "testnet-v1.5.0"} shared-crypto = { git = "https://github.com/MystenLabs/sui.git", tag = "testnet-v1.5.0"}
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What happened to the devnet_nft module?
Hello u/fancy_joe, It was moved from the framework. You can now find it as an example here. You will have to publish it to use it.
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evaluation of constant value failed
the command I'm running is "cargo install --locked --git https://github.com/MystenLabs/sui.git --branch devnet sui"
- SUI Price Prediction 2023 to 2031: Is $5 EOY Price Possible?
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Staking
Sui's Tokenomics White Paper
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Devnet update 0.12.2
Update 0.12.2 released on devnet. Detailed information on the link https://github.com/MystenLabs/sui/releases/tag/devnet-0.12.2.
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Updates Wallet Adapter
We’ve recently made updates to our Wallet Adapter (Connect your dApps to Wallets on Sui) https://github.com/MystenLabs/sui/tree/main/sdk/wallet-adapter and Wallet Standard (browser wallet standard created in collaboration with Solana) https://github.com/MystenLabs/sui/tree/main/sdk/wallet-adapter/packages/wallet-standard. Note that these implementations are still new and will go through continual improvements and changes. As always we welcome contributors!! If you are building a non-browser wallet, please reach out–we are eager to engage with you to explore how to best integrate non-browser wallets into the wallet adapter ecosystem. Thanks all.
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Sui is horizontally scalable to support a wide range of application development with unrivaled speed at low cost.
Github: https://github.com/MystenLabs/sui
bevy
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Voronoi, Manhattan, random
Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
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Web Game Engines and Libraries
Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/
Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.
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3D and 2D: Testing out my cross-platform graphics engine
I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.
WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.
Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.
That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.
(I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)
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What Are Const Generics and How Are They Used in Rust?
I was working through an example in the repo for the Bevy game engine recently and came across this code
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WebAssembly Playground
That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.
Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...
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Immediate Mode GUI Programming
I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.
egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211
It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.
... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)
- A minimal working Rust / SDL2 / WASM browser game
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ECS, Finally
I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)
I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.
I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.
If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants
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Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.
[1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...
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Trying to write a game with mods loaded at runtime
This is the API you need: https://github.com/bevyengine/bevy/pull/9774
What are some alternatives?
flame - Flame is self-hosted startpage for your server. Easily manage your apps and bookmarks with built-in editors.
Amethyst - Data-oriented and data-driven game engine written in Rust
dashy - 🚀 A self-hostable personal dashboard built for you. Includes status-checking, widgets, themes, icon packs, a UI editor and tons more!
Godot - Godot Engine – Multi-platform 2D and 3D game engine
dashboard - :bar_chart: a nice and simple dashboard / landing page.
Fyrox - 3D and 2D game engine written in Rust
Heimdall - An Application dashboard and launcher
piston - A modular game engine written in Rust
startpage - A local start page for my network
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
homer - A very simple static homepage for your server.
specs - Specs - Parallel ECS