streets-gl VS straight-skeleton

Compare streets-gl vs straight-skeleton and see what are their differences.

streets-gl

🗺 OpenStreetMap 3D renderer powered by WebGL2 (by StrandedKitty)

straight-skeleton

Straight skeleton algorithm implementation in TypeScript (by StrandedKitty)
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streets-gl straight-skeleton
16 1
551 37
- -
7.5 5.8
24 days ago 8 months ago
TypeScript TypeScript
MIT License MIT License
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streets-gl

Posts with mentions or reviews of streets-gl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-22.

straight-skeleton

Posts with mentions or reviews of straight-skeleton. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-03.
  • Streets GL — a new 3D renderer for OSM
    4 projects | /r/openstreetmap | 3 May 2023
    Hi, I've ported a C# implementation of straight skeleton algorithm to TS for this specific purpose: https://github.com/StrandedKitty/straight-skeleton Though I don't think you should use it, it fails quite a lot on OSM data. I would suggest looking into the straight skeleton implementation in CGAL: https://doc.cgal.org/latest/Straight_skeleton_2/index.html It's in C++, and I've tried to run it in the browser using emscripten, but unfortunately I couldn't get it running. Also I've seen some people pointing out a problem with rounding modes: they seem to not work in WASM, and straight skeleton algorithm probably depends on them. So your best bet probably would be to just make a server that takes multipolygons as an input and produces straight skeletons using CGAL. There are also some other implementations in other languages but I think they are not as robust as CGAL.

What are some alternatives?

When comparing streets-gl and straight-skeleton you can also consider the following projects:

L7 - 🌎 Large-scale WebGL-powered Geospatial Data Visualization analysis engine.

three-viewcube - 3VC - Simple camera orientation controller for 3D space

threeify - A Typescript 3D library loosely based on three.js

curve-shortening-demo - Visualize curve shortening flow in your browser.

OSMBuilding - render an individual OSM building

webgl-dunes - WebGL dunes demo

BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.

Spector.js - Explore and Troubleshoot your WebGL scenes with ease.

WiFiSurveyor - Visualize Wi-Fi signal strength over a geographic area

cosmere-maps - A Webapp built to provide a clear visual for the various journeys characters take in Brandon Sanderson's Cosmere books.

osm-address-collector - An easy way to survey addresses for OSM, inspired by Keypad Mapper