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straight-skeleton reviews and mentions
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Streets GL — a new 3D renderer for OSM
Hi, I've ported a C# implementation of straight skeleton algorithm to TS for this specific purpose: https://github.com/StrandedKitty/straight-skeleton Though I don't think you should use it, it fails quite a lot on OSM data. I would suggest looking into the straight skeleton implementation in CGAL: https://doc.cgal.org/latest/Straight_skeleton_2/index.html It's in C++, and I've tried to run it in the browser using emscripten, but unfortunately I couldn't get it running. Also I've seen some people pointing out a problem with rounding modes: they seem to not work in WASM, and straight skeleton algorithm probably depends on them. So your best bet probably would be to just make a server that takes multipolygons as an input and produces straight skeletons using CGAL. There are also some other implementations in other languages but I think they are not as robust as CGAL.
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StrandedKitty/straight-skeleton is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of straight-skeleton is TypeScript.
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