streets-gl VS webgl-dunes

Compare streets-gl vs webgl-dunes and see what are their differences.

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streets-gl webgl-dunes
16 1
551 35
- -
7.5 0.0
23 days ago 9 months ago
TypeScript TypeScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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streets-gl

Posts with mentions or reviews of streets-gl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-22.

webgl-dunes

Posts with mentions or reviews of webgl-dunes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-19.
  • Rendering dunes terrain in WebGL
    2 projects | dev.to | 19 Jan 2021
    To examine how objects are rendered, you can take a look at drawScene() method in DunesRenderer.ts — first we render depth map to texture (this is needed for soft particles), then render on-screen objects in front-to-back order (first closest and largest objects, then distant) to efficiently utilize z-buffer culling. Terrain in the scene is represented as a single square tile. Its polycount is reduced to 31k faces in order not to split geometry and to draw it with a single draw call. This polycount produces a reasonably good quality. However, its area is not quite large enough to create a feel of infinite sand desert — when the camera is placed slightly above terrain boundaries of square terrain its limits are clearly visible:

What are some alternatives?

When comparing streets-gl and webgl-dunes you can also consider the following projects:

L7 - 🌎 Large-scale WebGL-powered Geospatial Data Visualization analysis engine.

pdx-tools - View maps, graphs, and tables of your save and compete in a casual, evergreen leaderboard of EU4 achievement speed runs. Upload and share your save with the world.

threeify - A Typescript 3D library loosely based on three.js

straight-skeleton - Straight skeleton algorithm implementation in TypeScript

TimeChart - An chart library specialized for large-scale time-series data, built on WebGL.

OSMBuilding - render an individual OSM building

LayaAir - LayaAir is a fully platform rendering engine with rich 2D/3D rendering capabilities and a mature integrated development platform

BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.

terra - WebGL grass on a terrain

Spector.js - Explore and Troubleshoot your WebGL scenes with ease.

webgl-framework - Basic low-level WebGL framework.