streets-gl
straight-skeleton
streets-gl | straight-skeleton | |
---|---|---|
16 | 1 | |
551 | 37 | |
- | - | |
7.5 | 5.8 | |
23 days ago | 8 months ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
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streets-gl
straight-skeleton
-
Streets GL — a new 3D renderer for OSM
Hi, I've ported a C# implementation of straight skeleton algorithm to TS for this specific purpose: https://github.com/StrandedKitty/straight-skeleton Though I don't think you should use it, it fails quite a lot on OSM data. I would suggest looking into the straight skeleton implementation in CGAL: https://doc.cgal.org/latest/Straight_skeleton_2/index.html It's in C++, and I've tried to run it in the browser using emscripten, but unfortunately I couldn't get it running. Also I've seen some people pointing out a problem with rounding modes: they seem to not work in WASM, and straight skeleton algorithm probably depends on them. So your best bet probably would be to just make a server that takes multipolygons as an input and produces straight skeletons using CGAL. There are also some other implementations in other languages but I think they are not as robust as CGAL.
What are some alternatives?
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threeify - A Typescript 3D library loosely based on three.js
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webgl-dunes - WebGL dunes demo
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Spector.js - Explore and Troubleshoot your WebGL scenes with ease.
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cosmere-maps - A Webapp built to provide a clear visual for the various journeys characters take in Brandon Sanderson's Cosmere books.
osm-address-collector - An easy way to survey addresses for OSM, inspired by Keypad Mapper