storm-engine VS Ghurund

Compare storm-engine vs Ghurund and see what are their differences.

Ghurund

My DirectX 12 playground - engine, editor and a sample game. (by ZieIony)
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storm-engine Ghurund
5 1
825 85
0.5% -
7.0 0.0
5 months ago 5 months ago
C++ C++
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

storm-engine

Posts with mentions or reviews of storm-engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-27.

Ghurund

Posts with mentions or reviews of Ghurund. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-02.
  • resources for making a gui library
    3 projects | /r/gameenginedevs | 2 Mar 2022
    I'm currently working on a GUI library for my engine (I enjoy the process itself!). If you wish to take a look, the sources are open: https://github.com/ZieIony/Ghurund/tree/master/engine/Engine.UI/src/ui . It's a retained-mode GUI inspired by android.view and WPF. I can also answer your questions about it (and retained-mode GUIs in general) if you have any.

What are some alternatives?

When comparing storm-engine and Ghurund you can also consider the following projects:

FlaxEngine - Flax Engine – multi-platform 3D game engine

gtec-demo-framework

Perimeter

ShaderPiPFX - HLSL live player. Compile and play your HLSL shader automatically.

tnt - A 2d Game Engine written in C++20.

microui - A tiny immediate-mode UI library

xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

motor-rock-sources - Sources of PC game Motor Rock released in 2013

PBR-renderer - physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches

captain-blood