storm-engine
Ghurund
storm-engine | Ghurund | |
---|---|---|
5 | 1 | |
825 | 85 | |
0.5% | - | |
7.0 | 0.0 | |
5 months ago | 5 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
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storm-engine
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Bucaneering games. (Basically being a pirate - but not pirating games)
If you are fine with open source engine + proprietary data then you can check: https://store.steampowered.com/app/223330/Sea_Dogs_To_Each_His_Own__Pirate_Open_World_RPG/ Engine source code: https://github.com/storm-devs/storm-engine
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Is there projects that replaced d3d9 render with wgpu (or similar)?
https://github.com/storm-devs/storm-engine - engine of Sea Dogs: To Each His Own (steam)
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Storm Engine Open Sourced [game engine behind the Sea Dogs and Pirates of the Caribbean games]
As mentioned above, the source code is available on GitHub. The developers also have a Discord server available here. The initial goals now that the source is open include:
- Storm Engine Source Code is now available through GitHub
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Source code of the Storm Engine (Sea Dogs / Pirates of the Caribbean games) has been released under GPLv3
There is announcement on steam page and the source code is available here: https://github.com/storm-devs/storm-engine
Ghurund
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resources for making a gui library
I'm currently working on a GUI library for my engine (I enjoy the process itself!). If you wish to take a look, the sources are open: https://github.com/ZieIony/Ghurund/tree/master/engine/Engine.UI/src/ui . It's a retained-mode GUI inspired by android.view and WPF. I can also answer your questions about it (and retained-mode GUIs in general) if you have any.
What are some alternatives?
FlaxEngine - Flax Engine – multi-platform 3D game engine
gtec-demo-framework
Perimeter
ShaderPiPFX - HLSL live player. Compile and play your HLSL shader automatically.
tnt - A 2d Game Engine written in C++20.
microui - A tiny immediate-mode UI library
xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
motor-rock-sources - Sources of PC game Motor Rock released in 2013
PBR-renderer - physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches
captain-blood