storm-engine
tnt
storm-engine | tnt | |
---|---|---|
5 | 1 | |
825 | 32 | |
0.5% | - | |
7.0 | 2.6 | |
5 months ago | about 3 years ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
storm-engine
-
Bucaneering games. (Basically being a pirate - but not pirating games)
If you are fine with open source engine + proprietary data then you can check: https://store.steampowered.com/app/223330/Sea_Dogs_To_Each_His_Own__Pirate_Open_World_RPG/ Engine source code: https://github.com/storm-devs/storm-engine
-
Is there projects that replaced d3d9 render with wgpu (or similar)?
https://github.com/storm-devs/storm-engine - engine of Sea Dogs: To Each His Own (steam)
-
Storm Engine Open Sourced [game engine behind the Sea Dogs and Pirates of the Caribbean games]
As mentioned above, the source code is available on GitHub. The developers also have a Discord server available here. The initial goals now that the source is open include:
- Storm Engine Source Code is now available through GitHub
-
Source code of the Storm Engine (Sea Dogs / Pirates of the Caribbean games) has been released under GPLv3
There is announcement on steam page and the source code is available here: https://github.com/storm-devs/storm-engine
tnt
-
While working on a game I wrote some enum utility code. My gut tells me there is a lot to criticise about it.
This is the best I could do. It "injects" operator overloads to the desired enums. You just need to specialize tnt::enable_bit_mask for your type
What are some alternatives?
FlaxEngine - Flax Engine – multi-platform 3D game engine
DualSense4Windows - Basically DS4Windows but for the DualSense
Perimeter
centurion - A modern C++ wrapper library for SDL2 in order to improve type-safety, memory safety and overall ease-of-use.
Ghurund - My DirectX 12 playground - engine, editor and a sample game.
brux-gdk - Free runtime and development kit using SDL and Squirrel
xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
CQEnum - A code generator to create powerful enumations in C++
motor-rock-sources - Sources of PC game Motor Rock released in 2013
cpp-graphics - C++ 2D Graphics Tests and Examples using SDL2, SFML, GLFW and Dear ImGui
captain-blood
SDL_mixer - An audio mixer that supports various file formats for Simple Directmedia Layer.