stencyl-engine
Allegro
stencyl-engine | Allegro | |
---|---|---|
19 | 24 | |
187 | 1,765 | |
0.0% | 1.2% | |
0.0 | 8.3 | |
20 days ago | 12 days ago | |
Haxe | C | |
- | GNU General Public License v3.0 or later |
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stencyl-engine
- Not only Unity...
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Tutorials or "hands on" learning?
as for my 2D engine I am using Stencyl as it has a way to use blocks for programming and you could write out the code if you wanted to, it can create games that can be put in market places as well.
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People in the gamedev industry, how helpful are gamedev courses in university?
Stencyl is a really easy game engine to use. https://www.stencyl.com/ you can probably bang out a few quick games with it as you follow their tutorials.
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What 2D Engine Should I Choose?
Try Stencyl .
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What Enigine?
He used Stencyl
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Where to start after scratch. (10 year old).
Stencyl! Build on Scratch but way more capable.
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what engine to use?
For an easy start in game developing, I would suggest to try GDevelop or Stencyl. Both are an easy option to start from 0. Once you get a grasp on programming logic and how to do some basic things, you can move to other engines if you want to do things in 3D.
- If I loaned you $10k; what would you do with it?
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I've been palying this game called Shatter, and i didnt recognise the engine it credited in the logos at the start... I then did some digging and couldnt find anything about it.
Never heard of stencil.. but I have heard of stencyl. Maybe it is a variation of it?
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I'm a BAFTA nominated writer for video games, ask me anything!
If you're not the sociable type (you'll have to work on that because game making is first and foremost team work, but I understand it might be hard if you feel like you're not skilled enough), a lot of solutions exist to easily make your own games on your own, like Stencyl, or Adventure Game Studio. They'll barely require any technical knowledge, but if you really want to focus on writing, then you can even go with text-only tools such as Twine or Ink/Inky.
Allegro
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Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
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Allegro library website redirected to anti-Kotaku Nazi-related page
Some nutjob has taken control of https://liballeg.org to redirect it to some anti-Nazi page that mentions Kotaku, comparing them to nazis.
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Self taught developers, what did you know when you started?
C, C++, Allegro, SDL, Some rudimentary SQL, Some basic BSD Sockets. But I also took some time to learn 3D math, trigonometry and linear algebra so I can include some basic 3D examples in my portfolio. I was later told that it was the 3D math that made the difference because if I (barely finished HS) can do that I can probably learn everything they give me.
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Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
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Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
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What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
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Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
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Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
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Resources for C++
Here's a simple program using Allegro
What are some alternatives?
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
raylib - A simple and easy-to-use library to enjoy videogames programming
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
scratch-www - Standalone web client for Scratch
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
mbs-reader - reader for stencyl mbs files in haxe
Godot - Godot Engine – Multi-platform 2D and 3D game engine
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
ldtk - Modern, lightweight and efficient 2D level editor
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac