steam-audio
Steam Audio (by ValveSoftware)
swiftshader
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics. (by google)
steam-audio | swiftshader | |
---|---|---|
9 | 11 | |
2,133 | 2,024 | |
1.2% | 0.8% | |
8.1 | 0.0 | |
8 days ago | 12 days ago | |
C++ | C++ | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
steam-audio
Posts with mentions or reviews of steam-audio.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-03-02.
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Name it Better (ideas for making more informative names)
Here's an absolute nightmare example file tree, from the newly open-sourced Valve's audio engine called Steam Audio:
- Steam Audio 4.5.2 released as Open Source
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Valve Makes All Steam Audio SDK Source Code Available Under Apache 2.0 License
Interestingly, the repo's readme says it works on Win/Mac/Linux, Android and iOS. Wonder if they had builds going but never released them to others.
https://github.com/ValveSoftware/steam-audio
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What happened to environmental audio in PC games?
CS2 sounds cool. It uses Steam Audio.
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With the induction of UE5’s integrated real-time lighting system (Lumen); if developers begin utilizing this technology, and Epic optimizes its CPU performance, do you think it will replace ray-tracing? Should AMD keep chasing this feature?
Steam Audio didn't exist publicly until 2017. This is irrelevant. It has gained some use, but mostly in the VR space.
- Anybody using Steam Audio Spatializer with FMOD and Unity? Still having issues with making it work properly.
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Steam Audio
Bookmark this page: https://github.com/ValveSoftware/steam-audio/releases
- I Hope BSG Take's The Criticism Properly
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BSG The Audio of 12.9 needs to be looked into. If you guys don't believe tarkov is a horror game i have proof.
Heh. https://github.com/ValveSoftware/steam-audio/issues/137
swiftshader
Posts with mentions or reviews of swiftshader.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-25.
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WebGPU Technical Report
Is it really true that those bugs aren't getting fixed? There's a commit from July 18th to SwiftShader that seems to be addressing exactly the bug described in the blog post:
https://github.com/google/swiftshader/commit/4e401427f8dd799...
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Vulkan drivers for 7 year old PC?
If your GPU does not support Vulkan you can still do some experimenting with a CPU renderer. I've used swiftshader a lot, it's a bit of a pain to compile, but once you manage to do so you can compile and run Vulkan code almost the same as if you had a compatible GPU. The performance of course is not great, but it's better than nothing.
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Has anyone gotten Amnesia: Rebirth to work on their Apple Silicon Mac?
swiftshader by Google (link):
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is makeing Vulkan guis worth it?
You also don't get extensive support for various hardware for free – good luck running a Vulkan GUI on a pre-GCN AMD card or a sufficiently old NVIDIA one without a compatibility layer of sorts, which would require bothering with Vulkan Portability (i.e. missing certain Vulkan features due to it being implemented via an older API). The only alternative to that is SwiftShader (which would throw your extremely fast GUI aspirations right outta the window).
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With the induction of UE5’s integrated real-time lighting system (Lumen); if developers begin utilizing this technology, and Epic optimizes its CPU performance, do you think it will replace ray-tracing? Should AMD keep chasing this feature?
That's like saying no one needs a GPU anymore because Swiftshader exists.
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Swiftshader without watermark?
Btw, if anyone's interested, here's the link to that branch: https://github.com/google/swiftshader/tree/legacy-d3d9
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WebGL 2.0 is Now Supported in All Major Browsers
Yeah, there's still a fallback option through the use of Swiftshader if GPU accelerated vulkan isn't an option. If you use Vulkan for GUI, then it'll be fine to use Swiftshader, but if you're trying to play a game on Swiftshader, it'll likely struggle and probably fail.
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Direct3D on Flutter Desktop
The fix is https://github.com/flutter/engine/pull/25205 to use soft renderer SwiftShader instead of DXD9 on low-end PCs
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Forza Horizon 5 with no graphics card
Google’s version is SwiftShader
- Why isn’t Vulkan used as the backend for things like wayland, Firefox, et
What are some alternatives?
When comparing steam-audio and swiftshader you can also consider the following projects:
LabSound - :microscope: :speaker: graph-based audio engine
angle - A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.