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Steam-audio Alternatives
Similar projects and alternatives to steam-audio
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InfluxDB
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supercollider
An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
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o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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swiftshader
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
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stride-website
This repository hosts the source code for the official Stride 3D engine website. Contributors can follow the build instructions provided to run the website locally.
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m1-web-spatialaudioplayer
Consolidated Mach1 spatial audio player focused on collecting all headtracking input methods and defining best practices
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
steam-audio discussion
steam-audio reviews and mentions
- Show HN: AudioNimbus – Steam Audio's immersive spatial audio, now in Rust
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Valve releases Team Fortress 2 game code
>Source 2 replaces everything with in-house developed alternatives
Do you have a link for this? I know the sound system is theirs as they open sourced it.[0] What about physics?
Also, I agree that they should open source Source 2 if possible. They gain almost nothing by having it closed source and gain a lot by giving developers a better deal than Unreal because more money saved on the engine means either cheaper or better/long games. (At least assuming both engines are equivalent which they are not, but in theory.) Meanwhile Epic is using Unreal as a carrot for developers to release their games in Epic Store.[1]
[0] https://valvesoftware.github.io/steam-audio/
[1] https://www.theverge.com/2024/10/1/24258723/epic-games-store...
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Audiocube – A 3D DAW for Spatial Audio
It's funny to see this now because I've been for a couple weeks looking into audio spacialization. After a lot of research and even trying to write my own spatializer plugin, I found that Game Engines have probably the most complete toolset to do this task. (Specifically I'm using Godot with https://valvesoftware.github.io/steam-audio/).
Steam audio is pretty awesome in that regards because it supports HRTF and all the physical based goodies like occlusion/reflection and sound propagation. So you can get really really immersive spatial audio.
The only downside with this solution is that you can't do offline rendering. So my question is:
can Audiocube do offline rendering? seems like it would be one killer feature for my use case.
- Steam Audio
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Why Gelsinger was wrong for Intel
> The result is that games today have worse spatial audio than games that came out 20 years ago
This was already solved 7 years ago, but few games actually make use of it: https://valvesoftware.github.io/steam-audio/
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Ask HN: Create audio software akin to physics engines?
If you need for game reasons, I would advise to inspect the code of OpenAL soft which has lots of interesting concepts implemented and also to read the documentation on Steam Audio - this one is also open source too, so you can take a look on valve's implementation here: https://github.com/ValveSoftware/steam-audio
I would at least take a look on how HRTF works as you need to account how humans experience sounds too when simulating audio things.
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Name it Better (ideas for making more informative names)
Here's an absolute nightmare example file tree, from the newly open-sourced Valve's audio engine called Steam Audio:
- Steam Audio 4.5.2 released as Open Source
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Valve Makes All Steam Audio SDK Source Code Available Under Apache 2.0 License
Interestingly, the repo's readme says it works on Win/Mac/Linux, Android and iOS. Wonder if they had builds going but never released them to others.
https://github.com/ValveSoftware/steam-audio
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What happened to environmental audio in PC games?
CS2 sounds cool. It uses Steam Audio.
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A note from our sponsor - InfluxDB
www.influxdata.com | 21 Jun 2025
Stats
ValveSoftware/steam-audio is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of steam-audio is C++.