steam-audio
resonance-audio
steam-audio | resonance-audio | |
---|---|---|
9 | 3 | |
2,133 | 482 | |
1.2% | - | |
8.1 | 0.0 | |
8 days ago | over 1 year ago | |
C++ | C++ | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
steam-audio
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Name it Better (ideas for making more informative names)
Here's an absolute nightmare example file tree, from the newly open-sourced Valve's audio engine called Steam Audio:
- Steam Audio 4.5.2 released as Open Source
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Valve Makes All Steam Audio SDK Source Code Available Under Apache 2.0 License
Interestingly, the repo's readme says it works on Win/Mac/Linux, Android and iOS. Wonder if they had builds going but never released them to others.
https://github.com/ValveSoftware/steam-audio
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What happened to environmental audio in PC games?
CS2 sounds cool. It uses Steam Audio.
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With the induction of UE5’s integrated real-time lighting system (Lumen); if developers begin utilizing this technology, and Epic optimizes its CPU performance, do you think it will replace ray-tracing? Should AMD keep chasing this feature?
Steam Audio didn't exist publicly until 2017. This is irrelevant. It has gained some use, but mostly in the VR space.
- Anybody using Steam Audio Spatializer with FMOD and Unity? Still having issues with making it work properly.
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Steam Audio
Bookmark this page: https://github.com/ValveSoftware/steam-audio/releases
- I Hope BSG Take's The Criticism Properly
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BSG The Audio of 12.9 needs to be looked into. If you guys don't believe tarkov is a horror game i have proof.
Heh. https://github.com/ValveSoftware/steam-audio/issues/137
resonance-audio
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Valve Makes All Steam Audio SDK Source Code Available Under Apache 2.0 License
That's good, since similar project from [1] Google as often happens is dead.
[1] https://github.com/resonance-audio/resonance-audio
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Will Unitys directional audio work out of the box?
For improved audio in unity check out these popular solutions: https://www.fmod.com/unity https://learn.microsoft.com/en-us/gaming/acoustics/what-is-acoustics https://valvesoftware.github.io/steam-audio/ https://resonance-audio.github.io/resonance-audio/
- 3D spacial audio
What are some alternatives?
LabSound - :microscope: :speaker: graph-based audio engine
csound - Main repository for Csound
m1-web-spatialaudioplayer - Consolidated Mach1 spatial audio player focused on collecting all headtracking input methods and defining best practices
hrtf - Head-Related Transfer Function (HRTF) audio signal processor.
hmdgdb - HMD Geometry Database
MetaAudio - GoldSrc engine plugin for 3D sound
swiftshader - SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
cloud
m1-sdk - simplified cross platform spatial audio framework
Fyrox - 3D and 2D game engine written in Rust
NOMI-VR - NOMI VR Is An Inexpensive, Steam VR Compatible, Open Source VR Headset With Finger Tracking, Haptic Gloves.