steam-audio
Steam Audio (by ValveSoftware)
m1-web-spatialaudioplayer
Consolidated Mach1 spatial audio player focused on collecting all headtracking input methods and defining best practices (by Mach1Studios)
steam-audio | m1-web-spatialaudioplayer | |
---|---|---|
9 | 1 | |
2,133 | 28 | |
1.2% | - | |
8.1 | 3.1 | |
8 days ago | 2 months ago | |
C++ | JavaScript | |
Apache License 2.0 | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
steam-audio
Posts with mentions or reviews of steam-audio.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-03-02.
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Name it Better (ideas for making more informative names)
Here's an absolute nightmare example file tree, from the newly open-sourced Valve's audio engine called Steam Audio:
- Steam Audio 4.5.2 released as Open Source
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Valve Makes All Steam Audio SDK Source Code Available Under Apache 2.0 License
Interestingly, the repo's readme says it works on Win/Mac/Linux, Android and iOS. Wonder if they had builds going but never released them to others.
https://github.com/ValveSoftware/steam-audio
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What happened to environmental audio in PC games?
CS2 sounds cool. It uses Steam Audio.
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With the induction of UE5’s integrated real-time lighting system (Lumen); if developers begin utilizing this technology, and Epic optimizes its CPU performance, do you think it will replace ray-tracing? Should AMD keep chasing this feature?
Steam Audio didn't exist publicly until 2017. This is irrelevant. It has gained some use, but mostly in the VR space.
- Anybody using Steam Audio Spatializer with FMOD and Unity? Still having issues with making it work properly.
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Steam Audio
Bookmark this page: https://github.com/ValveSoftware/steam-audio/releases
- I Hope BSG Take's The Criticism Properly
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BSG The Audio of 12.9 needs to be looked into. If you guys don't believe tarkov is a horror game i have proof.
Heh. https://github.com/ValveSoftware/steam-audio/issues/137
m1-web-spatialaudioplayer
Posts with mentions or reviews of m1-web-spatialaudioplayer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-30.
-
unify multichannel and spatial audio.
These were built from: https://github.com/Mach1Studios/m1-web-spatialaudioplayer
What are some alternatives?
When comparing steam-audio and m1-web-spatialaudioplayer you can also consider the following projects:
LabSound - :microscope: :speaker: graph-based audio engine
OpenRailwayMap - An OpenStreetMap-based project for creating a map of the world's railway infrastructure.
hmdgdb - HMD Geometry Database
spacemouse-osc - OSC(Open-sound-Control) from 3DCONNEXION Spacemouse Compact
swiftshader - SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
m1-sdk - simplified cross platform spatial audio framework
NOMI-VR - NOMI VR Is An Inexpensive, Steam VR Compatible, Open Source VR Headset With Finger Tracking, Haptic Gloves.
resonance-audio - Resonance Audio Source Code