starter-snake-python
learn-wgpu
starter-snake-python | learn-wgpu | |
---|---|---|
17 | 75 | |
99 | 1,386 | |
- | - | |
1.0 | 8.2 | |
about 1 month ago | 9 days ago | |
Python | Rust | |
MIT License | MIT License |
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starter-snake-python
- Practicing Rust, Learning Bevy, Creating a WASM Snake Game for the Browser
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Ask HN: How can I run untrusted Python code?
You could use a short response timeout (<1s) to make it impractical for human players to participate - for instance, that's what Battlesnake does (https://play.battlesnake.com/). Players provide an endpoint that follows the required API and their code never leaves their machines.
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Última clase de programación
https://pokeapi.co/ o https://play.battlesnake.com/
- Battlesnake – Multiplayer Coding Game
- Games For Java Coding
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Learning Crystal with Battlesnake
Battlesnake is a multiplayer game where a small server you write plays a survival-style snake game paired with snakes implemented by others.
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Which learning platform do you use? If you don’t, how do you study and keep yourself up to date with the ever expanding tech industry?
Also for fun / to answer the passion part: how far can you get in https://warriorjs.com/ or https://play.battlesnake.com/ :) It's getting more advanced than you'd think
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Develop your Battlesnake using a MuleSoft API & DataWeave with this starter project
Create an account at play.battlesnake.com.
- Alternatives to learning progamming that is not College, Trade school or Youtube?
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My Key Takeaways From The Campus DevRel Show | Jon Gottfried E1
Dev.to does really cool stuff” — when it comes to folks getting started with writing about tech, Dev provides an accessible platform for doing so. Jon was personally excited about Battlesnake and its unique way of exercising creativity.
learn-wgpu
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Practicing Rust, Learning Bevy, Creating a WASM Snake Game for the Browser
Nice.
Speaking of Snake game, if you want to go even deeper, you can try to use the wgpu crate to combine Rust and WebGPU to write everything from scratch. Here is the tutorial:
https://sotrh.github.io/learn-wgpu/#what-is-wgpu
I once wrote a code editor with wgpu, from font rendering to char/line state management (very rough) for music live coding:
https://github.com/glicol/glicol-wgpu
It runs in browsers, even including Safari!
- Please review my ECS geospatial engine so far
- Help me get started with 3D graphics in Rust
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Realtime Ray Marching implemented with Rust and wgpu
https://sotrh.github.io/learn-wgpu/ This is probably the best resource out there for learning wgpu specifically. If you're unfamiliar with graphics, the learnopengl one is good. If you've got experience though, jumping right into that one is a shout or looking at some vulkan ones as they're pretty similar in terms of architecture.
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Is it possible and realistic to learn independent of an API?
- https://sotrh.github.io/learn-wgpu
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What would be a good project structure/ design for a game engine using WebGPU?
Most of The WGPU I learnt is from https://sotrh.github.io/learn-wgpu/ but it doesn't really talk about designing n stuff, I thought of checking out the source code for Bevy or even games like veloren. But well, their codebases are pretty big to get started in the first place.
- Learn Wgpu
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Learning OpenGL before wgpu?
So I was wondering if opting for option 1 would be better to begin with. OpenGL has a much bigger community and wgpu only has its documentation which I hear is not quite up there yet. There is this excellent tutorial for wgpu that I read through, but it seems like wgpu can be a lot more complicated than starting with OpenGL.
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Getting started with computer graphics with Rust
I started with wgpu tutorial (https://sotrh.github.io/learn-wgpu/) since I like the idea of portability and it's a Rust-first library, but it seems I'm missing some foundations of how CG works in general: the code is given, a little of explanation like it assumes I already know something, maybe I'm wrong, but I wish there was a longer explicit version.
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Trying to learn wgpu
If you haven't seen it: https://sotrh.github.io/learn-wgpu/ is a good introduction that will explain most of what you asked, then can refer to rend3d or bevys renderer to see how a render graph works.
What are some alternatives?
algolia-battlesnake - An attempt at a search powered battlesnake!
ash - Vulkan bindings for Rust
swarm - Resource gathering + programming game
glium - Safe OpenGL wrapper for the Rust language.
boardgame.io - State Management and Multiplayer Networking for Turn-Based Games
SDL - Simple Directmedia Layer
djangox - Django starter project with 🔋
winit - Window handling library in pure Rust
advent-of-code-jq - Solving Advent of Code with jq
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
rotp-coder - cloned from coder's repository
wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)