space-shooter.c
A cross-platform, top-down 2D space shooter written in C using only platform libraries. (by tsherif)
ioq3
The ioquake3 community effort to continue supporting/developing id's Quake III Arena (by ioquake)
space-shooter.c | ioq3 | |
---|---|---|
19 | 12 | |
1,317 | 2,304 | |
- | 0.7% | |
0.0 | 7.1 | |
over 1 year ago | 15 days ago | |
C | C | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
space-shooter.c
Posts with mentions or reviews of space-shooter.c.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-09.
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Beginner, intermediate, and advanced c programming projects
You can do something like this, but way less polished and stick to one platform: https://github.com/tsherif/space-shooter.c/tree/master
- Advice for bigger c projects?
- Good open source games written in C?
- are there tutorials for code organization for games in C?
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Podcast: Modern C for Absolute Beginners
Otherwise study real, mature, well-written C programs. There's a wealth of techniques and tricks that aren't really documented anywhere, but rather picked up from others. Recommendations off the top of my head: BSD utilities, musl, and SQLite. Or simply study the source for your favorite C software. Also, something good posted here recently: The Architecture of space-shooter.c.
- The Architecture of Space-Shooter.c
- The Architecture of space-shooter.c
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space-shooter.c: A cross-platform, top-down 2D space shooter written in C using only system libraries
I wrote space-shooter.c as a personal challenge to create a game from start to finish in C without using any 3rd-party libraries and wanted to share the source as a reference for anyone who's also interested in this type of game programming. The source code is heavily-commented, and I'm also writing a (still WIP) architecture guide that goes over the design decisions and details I learned about working with OS APIs in C: https://github.com/tsherif/space-shooter.c/blob/master/ARCHITECTURE.md
- Space-shooter.c: cross-platform, top-down 2D space shooter written in C
ioq3
Posts with mentions or reviews of ioq3.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-03.
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Q3 source port help
The bigger thing is that you need to build the binaries (game files like .exe and .dll) yourself off ioQuake3's GitHub. If you're not a programmer, and/or you're lazy, it's easier to grab the files off Quake3e's GitHub instead.
- My game (mac) plays like this only when in Borderless/Windowed mode. Help please
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Would it be legal to re-make Quake (movements and guns)?
And so is the most popular fork (ioQuake3): https://github.com/ioquake/ioq3
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Online games for eMac 1Ghz?
The Quake 3 engine was open sourced and people still make maps for it.
- are there tutorials for code organization for games in C?
- "Return to Castle Wolfenstein" is 70% Off on Steam. You can get it for $1.49 and play it standalone on Quest 2! Instructions in the comments
- Looking for a game engine programmable in C
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Making Quake From Scratch?
The source code for all of the Quake games is available on GitHub. They are the original source releases, but you might prefer to use a source port which implements more up-to-date platform abstractions (like SDL), supports 64-bit, and doesn't contain any assembly code. I'd recommend ioquake3.
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id Tech 3
On a more serious note, also check out https://github.com/ioquake/ioq3, which is a modernized version of quake 3!
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ioquake3 inquiry
The only way for you to get a recent build of ioquake3 is to build it yourself from source code hosted on github.
What are some alternatives?
When comparing space-shooter.c and ioq3 you can also consider the following projects:
OpenHSP - Hot Soup Processor (HSP3)
Quake-III-Arena - Quake III Arena GPL Source Release
roguelike.h - Header only roguelike rendering library.
q3lite - Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.
OpenTyrian - Open Tyrian source code
Terasology - Terasology - open source voxel world
Open-Golf - A cross-platform minigolf game written in C.
Quake - Quake GPL Source Release
simple-opengl-loader - An extensible, cross-platform, single-header C/C++ OpenGL loader library.
tinyc.games - Tiny C games you can compile and run RIGHT NOW
duke3d - The icculus.org port of Duke Nukem 3D.
darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org