sol2
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation: (by ThePhD)
luacxx
C++11 API for creating Lua bindings (by dafrito)
sol2 | luacxx | |
---|---|---|
22 | - | |
4,472 | 157 | |
2.0% | 0.0% | |
4.7 | 0.0 | |
about 2 months ago | about 7 years ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sol2
Posts with mentions or reviews of sol2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2025-01-17.
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Lua Programming in Lua (first edition)
PSA: if you are using (modern) C++, https://github.com/ThePhD/sol2 makes embedding Lua incredibly easy and straightforward.
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Lua Is So Underrated
The Lua C API is fantastic from a design perspective, but as you have discovered, it is rather error prone. Fortunately, there are many wrapper libraries that take care of all the stack manipulation. For example, I'm using https://github.com/ThePhD/sol2 to interface with C++ and the API is incredibly ergonomic.
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Any tips for how to make moddable games?
As someone said, make the game data-driven is a good first step but I will say, also have some sort of way to add additional game logic. For C++ games, lua is really easy to embed the interpreter in your C++ binary, read in the files from a directory (like /mods) with the C++ filesystem api new in C++17, and it's very easy to use SoL to write an API for lua specific to your game. Many games use lua in this way and it's probably the most common mod path setup.
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Script Interoperability
I've only ever done this from C++, but it's using the same lua C library, so should be durable from C as well. You can look up how sol2 or any other wrapper libraries do it.
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Need help trying to embed lua in c++
Consider sol2
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CBN Changelog: December 3, 2022. Improved LUA support in progress!
This version relies on a Lua C++ wrapper called sol2 to hide Lua stack management from the developer, so creating new bindings can be done by adding a few lines of human-readable C++. It still has to be done manually, but at least sol2 is able to automatically figure out types of objects being bound, so it's not much different from our de-/serialization code.
- RTS programming game where you write real C++ code to control your player.
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why?
Here's an example: sol2
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Tools for rolling your own engine
Here is link number 2 - Previous text "Sol"
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Storing pointers to C++ data in Lua in a type-safe-ish manner that are comparable on the Lua side.
Have you considered using sol2? https://github.com/ThePhD/sol2 Or if you don't want to switch over, you can at least look at their code and see how they handle this.
luacxx
Posts with mentions or reviews of luacxx.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning luacxx yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
When comparing sol2 and luacxx you can also consider the following projects:
ChaiScript - Embedded Scripting Language Designed for C++
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
SWIG - SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.
v8pp - Bind C++ functions and classes into V8 JavaScript engine