sol2
json_struct
sol2 | json_struct | |
---|---|---|
20 | 6 | |
3,956 | 372 | |
- | - | |
3.5 | 8.0 | |
14 days ago | 3 months ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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sol2
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Any tips for how to make moddable games?
As someone said, make the game data-driven is a good first step but I will say, also have some sort of way to add additional game logic. For C++ games, lua is really easy to embed the interpreter in your C++ binary, read in the files from a directory (like /mods) with the C++ filesystem api new in C++17, and it's very easy to use SoL to write an API for lua specific to your game. Many games use lua in this way and it's probably the most common mod path setup.
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Script Interoperability
I've only ever done this from C++, but it's using the same lua C library, so should be durable from C as well. You can look up how sol2 or any other wrapper libraries do it.
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Need help trying to embed lua in c++
Consider sol2
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CBN Changelog: December 3, 2022. Improved LUA support in progress!
This version relies on a Lua C++ wrapper called sol2 to hide Lua stack management from the developer, so creating new bindings can be done by adding a few lines of human-readable C++. It still has to be done manually, but at least sol2 is able to automatically figure out types of objects being bound, so it's not much different from our de-/serialization code.
- RTS programming game where you write real C++ code to control your player.
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why?
Here's an example: sol2
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Tools for rolling your own engine
Here is link number 2 - Previous text "Sol"
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Storing pointers to C++ data in Lua in a type-safe-ish manner that are comparable on the Lua side.
Have you considered using sol2? https://github.com/ThePhD/sol2 Or if you don't want to switch over, you can at least look at their code and see how they handle this.
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jluna: a new Julia <-> C++ Wrapper
It is half of a pun as I was inspired by [sol3](https://github.com/ThePhD/sol2) which is a lua <-> c++ wrapper. Sol means sun and the julia c-api prefixes all it's functions with jl, luna means moon so it is pronounced "jay luna"
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A new C++ <-> Julia Wrapper: jluna
If you want to be portable I'd recommend C++ and Lua, I used those for years and it runs on everything and there's this most amazing wrapper API which was a huge inspiration
json_struct
- JSON for Modern C++ 3.11.0
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Is there something like GSON available in C++?
I made a header only library with good performance and low memory overhead to parse JSON straight into structs, and serialize structs to JSON. How to parse into non map/object types is configurable with template functions. json_struct
- Hardcore metaprogramming in the wild
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What JSON library do you suggest?
json_struct for serializing directly to and from structs. Its one header only and performs on par with RapidJSON.
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A C++ compile-time static reflection ConfigLoader framework
Hi, I wrote JsonStruct. A header only library for parsing to and from structs. So I basically had the same problem: how to add metadata. I desided for having an additional macro. This leads to make it possible to add metadata to structs that you cannot modify for instance. Also, you can deside not to add metadata for all of the member of a struct. Please check it out! https://github.com/jorgen/json\_struct
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C++ JSON libs Reviewed/Compared - nlohmann, rapidjson, boost.json
Nice page! I have written a JSON header only library that parses and serializes to structs. Would you be interested in reviewing it? Performance is ok/good and I personally think usability is good as well :) https://github.com/jorgen/json_struct
What are some alternatives?
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
simdjson - Parsing gigabytes of JSON per second : used by Facebook/Meta Velox, the Node.js runtime, ClickHouse, WatermelonDB, Apache Doris, Milvus, StarRocks
ChaiScript - Embedded Scripting Language Designed for C++
daw_json_link - Fast, convenient JSON serialization and parsing in C++
pybind11 - Seamless operability between C++11 and Python
json - JSON for Modern C++
SWIG - SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.
RapidJSON - A fast JSON parser/generator for C++ with both SAX/DOM style API
Wren - The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
univalue - An easy-to-use and competitively fast JSON parsing library for C++17, forked from Bitcoin Cash Node's own UniValue library.
V8 - The official mirror of the V8 Git repository
eventpp - Event Dispatcher and callback list for C++