sol2
Duktape
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sol2 | Duktape | |
---|---|---|
20 | 10 | |
3,630 | 5,662 | |
- | - | |
0.0 | 6.5 | |
25 days ago | 21 days ago | |
C++ | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sol2
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Any tips for how to make moddable games?
As someone said, make the game data-driven is a good first step but I will say, also have some sort of way to add additional game logic. For C++ games, lua is really easy to embed the interpreter in your C++ binary, read in the files from a directory (like /mods) with the C++ filesystem api new in C++17, and it's very easy to use SoL to write an API for lua specific to your game. Many games use lua in this way and it's probably the most common mod path setup.
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Script Interoperability
I've only ever done this from C++, but it's using the same lua C library, so should be durable from C as well. You can look up how sol2 or any other wrapper libraries do it.
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CBN Changelog: December 3, 2022. Improved LUA support in progress!
This version relies on a Lua C++ wrapper called sol2 to hide Lua stack management from the developer, so creating new bindings can be done by adding a few lines of human-readable C++. It still has to be done manually, but at least sol2 is able to automatically figure out types of objects being bound, so it's not much different from our de-/serialization code.
- RTS programming game where you write real C++ code to control your player.
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Tools for rolling your own engine
Here is link number 2 - Previous text "Sol"
Sol for fast lua embedding
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jluna: a new Julia <-> C++ Wrapper
It is half of a pun as I was inspired by [sol3](https://github.com/ThePhD/sol2) which is a lua <-> c++ wrapper. Sol means sun and the julia c-api prefixes all it's functions with jl, luna means moon so it is pronounced "jay luna"
So far, it has been cumbersome to embed it into C-language projects, because it's C-interface is hard to use and poorly documented. Because of this, many choose to just use python or lua instead.
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A new C++ <-> Julia Wrapper: jluna
If you want to be portable I'd recommend C++ and Lua, I used those for years and it runs on everything and there's this most amazing wrapper API which was a huge inspiration
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Why the C Language Will Never Stop You from Making Mistakes
Off topic, but this is the author of my favourite Lua C++ binding library (https://github.com/ThePhD/sol2). Great guy!
Duktape
- Roll your own JavaScript runtime, pt. 3
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How to Create a Modern C Project with CMake and Conan
Im my projects I search for single file libs.(like https://github.com/svaarala/duktape etc...)
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Libgrapheme: A simple freestanding C99 library for Unicode
You can also refer to the Unicode routines of other small JS engines[1,2], those don’t use ICU either, although the implementations are mercilessly size-optimized (to put it politely) and restricted to what the target JS version requires (e.g. casemapping but no normalization).
[1] https://github.com/bellard/quickjs/blob/master/libunicode.c
[2] https://github.com/svaarala/duktape/blob/master/src-input/du...
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Nan Boxing
> memcpy from bytes to a NaN should work fine
Signaling NaNs are explicitly undefined in C11 F.2.1.: "This specification does not define the behavior of signaling NaNs." - and in practice may be "quieted" by conversion to Quiet NaNs, changing their bit patterns. Fast math optimization flags will also break the hell out of your code by assuming NaNs are impossible. I want to say there are more circumstances where optimizers and compiler generated code can butcher your NaN payloads, but I'd be working off recollected hearsay and I can't find a source, so don't quote me on that.
NaN boxing is common enough that, if you take the right precautions, a modern compiler should probably support it, maybe. NaN boxing is uncommon enough that, if your codebase needs to be sufficiently portable, you need an opt out for when it breaks. Let's review duktape's scars:
https://github.com/svaarala/duktape/blob/123d9426d5e5b36d5da...
https://github.com/svaarala/duktape/blob/5252b7a50611a3cb8bf...
https://github.com/svaarala/duktape/blob/224a0b89ca08a36e37e...
Note that "the right precautions" involve unions and proper integer types to avoid optimizer-invoked rewrites of the value and debugging when things go wrong, not simply YOLOing bytes into a double via memcpy. Note that debugging when it all goes terribly wrong can be quite painful. I've personally had the misfortune of being forced to debug duktape being built with fast math optimizatoins enabled on one "rare" platform + build configuration that wasn't caught by duktape's #if defined(__FAST_MATH__) checks linked above (wasn't Clang nor GCC, so go figure it didn't make the same #define)
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YouTube-dl has a JavaScript interpreter written in 870 lines of Python
I was expecting this to be about Duktape <https://github.com/svaarala/duktape>, but heh, for sure no. I'd bet $1 there's no way youtube-dl would switch, but I wonder if yt-dlp would?
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[AskJS] Do you use JavaScript on Microcontrollers? Which engine / interpreter?
- Duktape (4.8k stars)
What are some alternatives?
V8 - The official mirror of the V8 Git repository
quickjs - Public repository of the QuickJS Javascript Engine. Pull requests are not accepted. Use the mailing list to submit patches.
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
jerryscript - Ultra-lightweight JavaScript engine for the Internet of Things.
ChaiScript - Embedded Scripting Language Designed for C++
SWIG - SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.
ChakraCore - ChakraCore is an open source Javascript engine with a C API. [Moved to: https://github.com/chakra-core/ChakraCore]
pybind11 - Seamless operability between C++11 and Python
V7 - Embedded JavaScript engine for C/C++