sol2
Cataclysm-BN
sol2 | Cataclysm-BN | |
---|---|---|
20 | 237 | |
3,956 | 590 | |
- | 1.5% | |
3.5 | 9.9 | |
13 days ago | 7 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sol2
-
Any tips for how to make moddable games?
As someone said, make the game data-driven is a good first step but I will say, also have some sort of way to add additional game logic. For C++ games, lua is really easy to embed the interpreter in your C++ binary, read in the files from a directory (like /mods) with the C++ filesystem api new in C++17, and it's very easy to use SoL to write an API for lua specific to your game. Many games use lua in this way and it's probably the most common mod path setup.
-
Script Interoperability
I've only ever done this from C++, but it's using the same lua C library, so should be durable from C as well. You can look up how sol2 or any other wrapper libraries do it.
-
Need help trying to embed lua in c++
Consider sol2
-
CBN Changelog: December 3, 2022. Improved LUA support in progress!
This version relies on a Lua C++ wrapper called sol2 to hide Lua stack management from the developer, so creating new bindings can be done by adding a few lines of human-readable C++. It still has to be done manually, but at least sol2 is able to automatically figure out types of objects being bound, so it's not much different from our de-/serialization code.
- RTS programming game where you write real C++ code to control your player.
-
why?
Here's an example: sol2
-
Tools for rolling your own engine
Here is link number 2 - Previous text "Sol"
-
Storing pointers to C++ data in Lua in a type-safe-ish manner that are comparable on the Lua side.
Have you considered using sol2? https://github.com/ThePhD/sol2 Or if you don't want to switch over, you can at least look at their code and see how they handle this.
-
jluna: a new Julia <-> C++ Wrapper
It is half of a pun as I was inspired by [sol3](https://github.com/ThePhD/sol2) which is a lua <-> c++ wrapper. Sol means sun and the julia c-api prefixes all it's functions with jl, luna means moon so it is pronounced "jay luna"
-
A new C++ <-> Julia Wrapper: jluna
If you want to be portable I'd recommend C++ and Lua, I used those for years and it runs on everything and there's this most amazing wrapper API which was a huge inspiration
Cataclysm-BN
- Should we remove faction camp system?
-
CBN Changelog: December 09, 2023. LUA based Teleporter mod, new locations and professions!
Bugs and suggestions can be posted here: https://github.com/cataclysmbnteam/Cataclysm-BN/issues
-
Working on an update: bastion forts from DDA, but with better layout.
Link to PR: https://github.com/cataclysmbnteam/Cataclysm-BN/pull/3351
-
CBN Changelog: September 16, 2023. LUA modding support and balance improvements!
PR: #2216 Lua via sol2 by olanti-p
-
CBN Changelog: August 26, 2023. Items browser and post stable updates!
PR: #3086 feat: export vehicle as its JSON representation by scarf005
-
CBN Changelog: July 4, 2023. 3000 merged PRs, food temperature statuses, bugfixes and rebalances!
PR: #2974 Allow cured hides/pelts for clay containers by chaosvolt
- what is the design philosoph of this compared to cdda ?
- not smbn, but what do i do? this cdda from dancing bottle
-
Is there a way to play on mobile?
Every changelog post comes with a download link that will take you to the current experimental build, there you just gotta download the correct .apk file for your phone model and hit install (most phones nowdays are x64 bits).
-
CBN Changelog: June 19, 2023. Bugfixes and rebalances!
PR: #2932 Shuffle overmap specials by joveeater
What are some alternatives?
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
ChaiScript - Embedded Scripting Language Designed for C++
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
pybind11 - Seamless operability between C++11 and Python
cdda-arcana-mod - Arcana and Magic Items mod for Cataclysm: Dark Days Ahead
SWIG - SWIG is a software development tool that connects programs written in C and C++ with a variety of high-level programming languages.
CDDA-Tilesets - Master tileset repository for Cataclysm: Dark Days Ahead
Wren - The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.
BrightNights-Structured-Kenan-Modpack - Kenan's personal modpack for Bright Nights version of CDDA by Coolcthulhu
V8 - The official mirror of the V8 Git repository
UndeadPeopleTileset - Back it up while it is still here, lads.