sokol-samples VS imgui

Compare sokol-samples vs imgui and see what are their differences.

sokol-samples

Sample code for https://github.com/floooh/sokol (by floooh)

imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies (by ocornut)
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sokol-samples imgui
8 351
550 55,870
- -
9.0 9.7
6 days ago 4 days ago
C C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sokol-samples

Posts with mentions or reviews of sokol-samples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-01.
  • Zig cookbook: collection of simple Zig programs that demonstrate good practices
    6 projects | news.ycombinator.com | 1 Jan 2024
    Zig currently doesn't allow chained designators and also doesn't allow to partially initialize arrays and fill up the rest of the array with default values.

    E.g. the closest Zig equivalent to this C99 code:

    https://github.com/floooh/sokol-samples/blob/b3bc55c4411fa03...

    ...is this:

    https://github.com/floooh/sokol-zig/blob/a4b3c287fadd153a504...

    ...note how part of the initialization had to be moved out into "code".

    There's a ticket about this here, but it's currently not high-priority:

    https://github.com/ziglang/zig/issues/6068

  • Building a Web Game in C with Raylib
    4 projects | news.ycombinator.com | 12 Dec 2023
    This is a simple Pong-like I've written in Raylib compiled to WASM - https://wasm-stuff.netlify.app/pong

    Source code is here: https://github.com/rrampage/skitter/tree/master/pong-raylib

    It is fairly straightforward to get Raylib running in the browser. I used @flohofwoe's HTML shell file ( https://github.com/floooh/sokol-samples/blob/master/webpage/... ).

  • Learn WebGPU
    9 projects | news.ycombinator.com | 27 Apr 2023
    PS: also if shader functions could be directly defined "inline" in regular CPU code (and behind a special function pointer type), there would be no need for string literal shenanigans like this:

    https://github.com/floooh/sokol-samples/blob/3f10c1a0620cec9...

    (and shader compilation would happen during the regular build and would also generate regular compiler errors - with current toolchains that's only possible with a lot of build system magic)

  • Next C compiler is a D compiler: Introducing DMD's ImportC
    3 projects | news.ycombinator.com | 2 Nov 2022
    I think something along those lines (rarely used...) was also given by the C++ Committee as justification why so much of the C99 designated init feature set was left out of C++20. But in reality, all C99 designated-init 'sub-features' complement each other nicely once you start using them. It's a great way for building 'data-driven' APIs.

    For instance check out this call to create a 3D-API pipeline-state-object in C99:

    https://github.com/floooh/sokol-samples/blob/ad9047e228a8441...

  • C in Web Dev
    5 projects | /r/C_Programming | 4 Dec 2021
  • Learning that you can use unions in C for grouping things into namespaces
    1 project | news.ycombinator.com | 1 Aug 2021
    I'm using anonymous nested structs extensively for grouping struct items, but I consider the extra field name a feature, not something that should be hidden:

    https://github.com/floooh/sokol-samples/blob/bfb30ea00b5948f...

    (also note the 'inplace initialization' which follows the state struct definition using C99's designated initialization)

  • Nuklear: A cross-platform GUI library in C
    8 projects | news.ycombinator.com | 21 Feb 2021
    It's an STB-style single-file library, which means the implementation is in a separate ifdef-block from the interface declarations, this allows to compile the implemenentation in a separate source file (which can be a C file), and be used in different source files (which can be C++ files).

    For example (using stb_image.h):

    https://github.com/floooh/sokol-samples/blob/master/libs/stb...

  • Making Win32 APIs More Accessible to More Languages
    6 projects | news.ycombinator.com | 23 Jan 2021
    C99 has made all that a lot easier, you can setup, initialize a struct and call the function taking a pointer to that struct all in one call:

    https://github.com/floooh/sokol-samples/blob/89f5825ab5d3690...

    The Win32 window system functions and D3D11 are actually very convenient to work with in C99, better than C++ actually.

imgui

Posts with mentions or reviews of imgui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-06.
  • Using raylib with Dear ImGui: Game Dev Debugging UI
    5 projects | dev.to | 6 Apr 2024
    include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
  • Ask HN: Fastest cross-platform GUI stack/strategy
    3 projects | news.ycombinator.com | 18 Mar 2024
  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
  • Nebula is an open-source and free-to-use modern C++ game engine
    6 projects | news.ycombinator.com | 9 Jan 2024
  • Black Triangles
    1 project | news.ycombinator.com | 26 Dec 2023
    It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:

    https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...

    DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.

    I understand whats happening, but you know sometimes I just want to display a fucking image.

  • Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
    10 projects | news.ycombinator.com | 20 Dec 2023
    ImGui is engine/GPU agnostic

    Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...

    More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y

  • Where do I start to learn C++ for a game development
    2 projects | /r/gamedev | 10 Dec 2023
    Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
  • GUI library for fast prototyping
    3 projects | /r/rust | 6 Dec 2023
    AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
  • Stretching myself thin with Dear ImGui projects
    2 projects | dev.to | 28 Nov 2023
    They use a Dear ImGui, a C++ GUI library.
  • PCSX2 Disables Wayland Support
    7 projects | news.ycombinator.com | 26 Nov 2023
    Aside from bugs and driver issues, Wayland has some unfortunate design limitations. For example, Dear ImGui multi-viewports don't work because "Wayland doesn't let application read or write windows positions."

    https://github.com/ocornut/imgui/wiki/Multi-Viewports

    This is a feature available on Windows, macOS, and of course X11. Making choices like this means desktop Linux becomes even more of a weird island that nobody wants to support.

What are some alternatives?

When comparing sokol-samples and imgui you can also consider the following projects:

sokol-zig - Zig bindings for the sokol headers (https://github.com/floooh/sokol)

wxWidgets - Cross-Platform C++ GUI Library

NanoGUI - Minimalistic GUI library for OpenGL

nuklear - A single-header ANSI C immediate mode cross-platform GUI library

libev - Full-featured high-performance event loop loosely modelled after libevent

GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk

ArrayFire - ArrayFire: a general purpose GPU library.

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

go - The Go programming language

CEGUI