sni
rapier
sni | rapier | |
---|---|---|
2 | 39 | |
45 | 3,670 | |
- | 3.4% | |
7.2 | 9.0 | |
27 days ago | 5 days ago | |
Go | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sni
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What's everyone working on this week (22/2023)?
I've been tinkering on a proof-of-concept network service for a super nintendo randomizer that uses a sort of ad-hoc messaging system to deliver "secrets" that the ROM requests from an http server. The client uses tonic to make SNES ram read and write requests with sni. The server uses hyper and basically serves up requested bytes which are deserialized from a yaml file on startup and written to the SNES ram on request.
- Multiple Modders Wanted - Multiple Games!
rapier
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Xkcd 2916: Machine
Ok, so this uses https://rapier.rs/ which is very cool
Rapier, alongside https://nalgebra.org/ (which it uses underneath) has seriously good documentation and some advanced features like cross-platform determinism (something made hard by the way floating point differs between platforms)
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Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
Code examples: see examples2d, examples3d-f64 and examples3d directories
- Rapier: Fast 2D and 3D physics engines written in Rust
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Bevy XPBD: A physics engine for the Bevy game engine
What are the pros and cons compared to something like Rapier? When should one use Bevy XPBD instead of Rapier, or vice versa?
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What's everyone working on this week (22/2023)?
Still using Rust in a browser-based multiplayer party game I'm working on! I'm using Actix Web for the backend and rapier2d to handle my game's physics. I'm looking to make some more connections amongst the developer / gaming community through my game down the line.
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Constructing a piston/muscle/gas strut in bevy_rapier3d?
I have noticed that Rapier 0.17 contains a RopeJoint struct, which constrains maximum distance between two dynamic bodies. It doesn't seem to have found its way into bevy_rapier3d yet so I haven't understood whether it supports (half of) my use case, and looking at the code (https://github.com/dimforge/rapier/blob/master/src/dynamics/joint/rope_joint.rs) I really cannot see how it is actually implemented and how I could extend it to also set a minimum distance, but this may be a place to start.
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Next part of my platformer in bevy series
I was also frustrated with the kcc, so I opened a PR that fixes most of my issues: https://github.com/dimforge/rapier/pull/446
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What libraries does Idris need to increase adoption?
Likewise, see the js bindings of Rapier.
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Good resources for structuring a 2d physics engine in Rust?
Maybe check out how Rapier does it. Rapier is likely the most advanced physics engine in Rust. (Though Embark Studios is doing some crazy stuff with ML physics.)
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A Rust client library for interacting with Microsoft Airsim https://github.com/Sollimann/airsim-client
rapier
What are some alternatives?
arp_standin - Proof of concept for responding to ARP requests on behalf of another machine. (Deprecated by https://github.com/danielpgross/friendly_neighbor)
box2d-wasm - Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.
LMDB-editor - A small LMDB editor made in Rust with egui
bevy - A refreshingly simple data-driven game engine built in Rust
usb2snesw
parry - 2D and 3D collision-detection library for Rust.
nom_locate - A special input type for nom to locate tokens
nakama - Distributed server for social and realtime games and apps.
EchoWhistle - Proof-of-concept network item service for FF4 FE
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
gdnative - Rust bindings for Godot 3
JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.