snecs VS steamsky

Compare snecs vs steamsky and see what are their differences.

steamsky

Mirror of a roguelike in sky with a steampunk setting (by thindil)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
snecs steamsky
2 10
15 91
- -
0.0 10.0
almost 2 years ago 7 days ago
Python Ada
Mozilla Public License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

snecs

Posts with mentions or reviews of snecs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-02.
  • Sharing Saturday #443
    5 projects | /r/roguelikedev | 2 Dec 2022
    I tried to use Snecs but its type-hinting was not robust enough for VSCode's Pylance. I had to throw it out and make my own simplified version of ECS. I can add single arbitrary components to entity objects but I don't have a global registry for them. Which is too bad since the global registry is a useful and important part of ECS.
  • Sharing Saturday #382
    4 projects | /r/roguelikedev | 1 Oct 2021
    I've been closely looking at the Python ECS libraries Snecs and Esper. I was hoping I could use one of them to fix the Python tutorial without making the tutorial about writing an entity-component engine. What I actually want would be a Python ECS library with NumPy for static types, but a library I did find for that didn't have a good enough license for a tutorial. For now I'll be okay with dynamic types just so I can fix my current problems, and I'll think about performance some other time.

steamsky

Posts with mentions or reviews of steamsky. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-23.
  • Sharing Saturday #446
    8 projects | /r/roguelikedev | 23 Dec 2022
    And standard weekly report. In the stable version, a real standard. No new bugs found this week, still one which I can't reproduce awaits for help.
  • Sharing Saturday #443
    5 projects | /r/roguelikedev | 2 Dec 2022
    The stable version is under control if we speak about the work. At least for now. :) I found two more bugs and fixed them. There is still one issue, but I can't reproduce it. It looks like something rare happened: or the downloaded game has corrupted files, or maybe antivirus was checking one of the files. Any help there would be nice. Anyway, for now, in around 24 hours since the post, the new more stable version of the game will be available for download.
  • Sharing Saturday #412
    2 projects | /r/roguelikedev | 29 Apr 2022
    Still nothing to report in the stable version. But I have some things to check there. I also checked one old report about problems with lagging keys on Windows, and it looks good for me. If someone could check it too, and inform me about the result, it would be very nice. :)
  • December 2021 What Are You Working On?
    14 projects | /r/ada | 30 Nov 2021
    Steam Sky
  • Sharing Saturday #376
    6 projects | /r/roguelikedev | 20 Aug 2021
    Source Code | Itch.io website
  • Steam Sky version 6.0 released
    3 projects | /r/roguelikes | 18 Apr 2021
    The game is made in probably unique set of technology: it is written in Ada programming language) and uses Tk library for the graphical user interface. Its development is done mostly in Fossil version control system. The mirror of the code is also available on GitHub and GitLab.
  • Sharing Saturday #350
    6 projects | /r/roguelikedev | 12 Feb 2021
    Code | Itch.io | Game Jolt
  • Sharing Saturday #343
    8 projects | /r/roguelikedev | 26 Dec 2020
    And probably the most important information about the development version: because since last release  4 weeks has passed, time for another development release :) In around 24 hours since this post a new, shiny, buggy, development version will be available to download on GitHub, itch.io and Game Jolt.

What are some alternatives?

When comparing snecs and steamsky you can also consider the following projects:

esper - An ECS (Entity Component System) for Python

dear-imgui-unity - Unity package for Dear ImGui

ecs_pattern - ECS pattern (Entity Component System) for creating games on python

Honki-Tonks-Zivilisationen - Der Code meines 4X-Rundenstrategiespiels. The Code of my 4X turn-based strategy game.

Summoing Pixel Dungeon - The expansion for Shattered Pixel Dungeon

libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.

gamma - A simple ECS game engine for Python, built on Pygame, with an emphasis on ease of use.

destiny-inventory-tool - An open-source Destiny (2) inventory management tool for the desktop. Currently does not have support for Destiny 1.

adventofcode - Advent of Code solutions of 2015, 2016, 2017, 2018, 2019, 2020, 2021, 2022 and 2023 in Scala

ASFML - Ada binding to the SFML library

advent-of-code-2022 - Repo containing solutions for Advent of Code 2022

python-tcod-camera - Camera helper utilities for grid-based games.