Skia
eve
Skia | eve | |
---|---|---|
55 | 6 | |
8,691 | 859 | |
2.0% | - | |
9.9 | 8.9 | |
6 days ago | 2 days ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | Boost Software License 1.0 |
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Skia
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Skia VS nitro-gl - a user suggested alternative
2 projects | 21 Aug 2023
- The Future of the Web Is VNC
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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Lottie under the hood
Actually, that's not entirely accurate. The lottie-web library itself doesn't support rendering to WebGL. However, there is a package called canvaskit-wasm that wraps Skia (a graphics engine) with WebAssembly (wasm). This package includes a module called skottie which supports rendering animations into a WebGL surface. However, there is a drawback with this approach: using wasm requires loading a relatively large package, and it's uncertain whether all features are supported correctly, as the official compatibility table that tracks lottie support on different platforms does not include skottie.
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Widely-used graphics library
Skia is pretty great if you can get it running.
- Vivaldi 6.0 Web Browser Introduces Tab Workspaces and Custom Icons
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Due to popular demand, here’s part 2
The imgs are mainly used by Tencent QQ and Baidu Tieba users. QQ and Tieba compress imgs by default, so the popular imgs (in China we call them "屌图" or "表情包") would be compressed million of times during the spreading, causing the super low quality. These APPs on Android are using Skia for image processing, which suffering from a legendary bug: result would be more green. The bug was fixed in 2016: https://github.com/google/skia/commit/c7d01d3e1d3621907c27b283fb7f8b6e177c629d
- Leveraging Rust and the GPU to render user interfaces at 120 FPS
- How important is avoiding Blink/Chromium to you? And if not at all, why?
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Graphic Library for C
There’s also Skia by Google. Used by Android and Google Chrome.
eve
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Lack of modern scientific libraries written in C
C++ offers tools for writing better APIs, and since the addition of concepts in C++20 it offers much better API enforcement. Writing an equivalent to libraries such as {fmt} or EVE is not possible in anything we’d call C.
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Library that could generate vectorized code for different instruction sets?
Here is a doc on how we suggest to do it: https://jfalcou.github.io/eve/multiarch.html Here is complete code of that example: https://github.com/jfalcou/eve/tree/main/examples/multi-arch
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SIMD intrinsics and the possibility of a standard library solution
My source for this was the statement:
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C++'s smaller cleaner language
Indeed you cannot. Then again, you couldn't write a library like fmtlib in C in the first place. I mean why do you complain about C++ features which enable you to write libraries you otherwise couldn't? How would you expect to implement equivalent libraries to EVE or mp-units in C alone?
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
simdutf - Unicode routines (UTF8, UTF16, UTF32) and Base64: billions of characters per second using SSE2, AVX2, NEON, AVX-512, RISC-V Vector Extension. Part of Node.js and Bun.
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
highway - Performance-portable, length-agnostic SIMD with runtime dispatch
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
aoc2021
Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
ispc - Intel® Implicit SPMD Program Compiler
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
dmd - dmd D Programming Language compiler
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
fractals - Mandelbrot renderer with SIMD (NEON/AVX) acceleration.