voxel-engine VS dwarfcorp

Compare voxel-engine vs dwarfcorp and see what are their differences.

voxel-engine

This is a 3d graphics engine that focusses on rendering voxels as fast as possible without sacrificing dynamic geometry. (by sjoerdev)

dwarfcorp

An open-source 3D colony management game for PC, Mac and Linux (by Blecki)
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voxel-engine dwarfcorp
3 2
57 569
- -
8.2 0.0
13 days ago 4 months ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

voxel-engine

Posts with mentions or reviews of voxel-engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-02.

dwarfcorp

Posts with mentions or reviews of dwarfcorp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-24.
  • Easier nullable reference types errors instead of warnings
    2 projects | /r/csharp | 24 Aug 2022
  • Please help me understand Properties in C#
    1 project | /r/csharp | 21 Aug 2022
    No, a backing field is not always present. Properties are just a pair of functions disguised as a field. They have all the same implementation restrictions of a function when it comes to having a backing field - that is, none. Look at the example here of what properties actually are very good at: https://github.com/Blecki/dwarfcorp/blob/master/DwarfCorp/World/Voxels/VoxelHandle.cs Do you think the Voxelhandle type has a bunch of backing fields taking up space in it? It has 10+ properties all derived from data stored somewhere else.

What are some alternatives?

When comparing voxel-engine and dwarfcorp you can also consider the following projects:

dfhackscripts - Some dfhack scripts from friends of keupo on twitch

tagpets - "tagpets.lua" - a DFhack script for Dwarf Fortress that places tag-like nicknames on owned animals based on their characteristics and physical attributes.

SharpGLTF - glTF reader and writer for .NET Standard

FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms

Zombusters - 🕹️ A retro style zombies shooter with cool isometric pixel art for Windows and MacOS

scripts - DFHack scripts

Roslyn - The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.

MonoGame - One framework for creating powerful cross-platform games.

Silk.NET - The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

simulator - A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles