simple-game
piet
simple-game | piet | |
---|---|---|
4 | 11 | |
5 | 1,243 | |
- | 0.7% | |
3.9 | 4.2 | |
8 days ago | about 2 months ago | |
Rust | Rust | |
- | Apache License 2.0 |
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simple-game
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Looking for an image manipulation library that can add text to images. (and has documentation for it)
I have a somewhat naive version of this sort of system running via wgpu, but that's likely lower level than you'd want to go.
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Some advice on starting out
I won't claim this is great code, but poke around a little bit at my wgpu code and get a sense for how it compares to OpenGL. Overall the concepts are pretty close to each other, it's just that you declare everything up front instead of poking at OpenGL via functions to set things to the state you want.
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First Public Working Drafts: WebGPU and WebGPU Shading Language
It's really not that bad. I had some complaints about WGSL a few months ago but it was surprising how quickly it improved. Here are some simple real-world shaders you can look at:
https://github.com/bschwind/simple-game/tree/9de179085a04dd4...
If you combine it with a quick build step to give you shader compilation errors before your program runs, it becomes a pretty nice shading language. There are still a few rough edges but it's not _that_ bad to work with.
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Last big wgpu-rs example shaders are fully ported to WGSL now, and validated in it
Thanks! I ended up going that route here
piet
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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A simple 2d graphic library
You can even check https://github.com/linebender/piet and https://github.com/RazrFalcon/tiny-skia. They are pure rust libraries. Skia as a whole is a big binary to add.
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Druid, a Rust-native UI toolkit, released v0.8 after two years of work by 80 contributors.
First, at the deepest level, we are moving away from Piet, which is a cross-platform 2D graphics abstraction. Under the hood it uses whatever the standard OS API is. Instead we will be using Vello which we have been building as a research project for years already. It is starting to near its v0.1, which is very exciting. Fundamentally it is a novel GPU accelerated 2D rendering engine with a strong focus on performance. It is not ready for benchmarks yet, but we're confident it will deliver. If you're curious, you can check out the Vello roadmap for 2023.
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What 2D graphics library would you most recommend?
you can use piet, although that is more of an abstraction over existing, platform-dependent libraries. So not really pure rust, but definitely cross-platform.
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Piet-GPU Progress: Clipping
Piet is the backend for the Druid UI framework. It is indeed cross-platform. The SVG backend looks like it would work without an OS, but I'm not sure the value of a GUI toolkit without an OS anyway :)
https://github.com/linebender/piet#backends
https://github.com/linebender/druid/tree/master/druid-shell/...
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Looking for an image manipulation library that can add text to images. (and has documentation for it)
Piet can render text. You can use Piet_common with the BitMapTarget to generate images Here is an example.
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Simple graphics library using software rendering?
Piet (https://github.com/linebender/piet) should work.
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What Graphics Library to use?
So the 3 I'm looking at right now are 1. druid 1. piet 1. bevy
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Rust GUI: Introduction, a.k.a. the state of Rust GUI libraries (As of January 2021)
It relies on piet 2D graphic library; on Linux that means GTK/Cairo 2D primitives
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Patrick Walton heading up Facebook's Rust team
You may be interested in taking a look at piet!
What are some alternatives?
nannou - A Creative Coding Framework for Rust.
embedded-graphics - A no_std graphics library for embedded applications
wgpu-rs - Rust bindings to wgpu native library
areweguiyet - A website built for the Rust community
sokol - minimal cross-platform standalone C headers
vgtk - A declarative desktop UI framework for Rust built on GTK and Gtk-rs
imageproc (PistonDevelopers) - Image processing operations
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
naga - Universal shader translation in Rust
orbtk - The Rust UI-Toolkit.
druid - A data-first Rust-native UI design toolkit.
core-foundation-rs - Rust bindings to Core Foundation and other low level libraries on Mac OS X and iOS