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simple-game
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Same as with GLSL, isn't it? What we do in wgpu-rs examples, and that's something I expect to see more widely, is having an integration test that just parses all the WGSL in the project and reports errors. Ideally though, we'd have a set of IDE plugins to do the parsing and report errors right where you type the code. We'd appreciate any help to get these started!
You'd depend on naga directly in this case. If using wgpu-rs from master, we have tags in Naga that are used across gfx/wgpu-core/wgpu-rs projects. Current tag is gfx-19.
I agree this is a problem, and I'm addressing these issues as I find them. For example here is the PR to allow trailing commas in the argument list. The fact it's been up for 24 days is unfortunate though :/
Thanks! I ended up going that route here