simple-game
nannou
simple-game | nannou | |
---|---|---|
4 | 66 | |
5 | 5,971 | |
- | 0.8% | |
3.9 | 5.6 | |
12 days ago | 10 days ago | |
Rust | Rust | |
- | MIT License |
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simple-game
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Looking for an image manipulation library that can add text to images. (and has documentation for it)
I have a somewhat naive version of this sort of system running via wgpu, but that's likely lower level than you'd want to go.
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Some advice on starting out
I won't claim this is great code, but poke around a little bit at my wgpu code and get a sense for how it compares to OpenGL. Overall the concepts are pretty close to each other, it's just that you declare everything up front instead of poking at OpenGL via functions to set things to the state you want.
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First Public Working Drafts: WebGPU and WebGPU Shading Language
It's really not that bad. I had some complaints about WGSL a few months ago but it was surprising how quickly it improved. Here are some simple real-world shaders you can look at:
https://github.com/bschwind/simple-game/tree/9de179085a04dd4...
If you combine it with a quick build step to give you shader compilation errors before your program runs, it becomes a pretty nice shading language. There are still a few rough edges but it's not _that_ bad to work with.
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Last big wgpu-rs example shaders are fully ported to WGSL now, and validated in it
Thanks! I ended up going that route here
nannou
- VVVV – A Hybrid Visual/Textual Development Environment
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Can someone help me with ownership and borrowing?
Another idea would be to do something with Nannou, it's pretty straightforward to get some visually pleasing results and I find these Processing/P5 inspired creative coding libraries allow for a lot of exploration and expression. The Coding Train is a YouTube channel which has dozens of these kinds of projects, translating them into Rust certainly is good exercise.
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Hey Rustaceans! Got a question? Ask here (23/2023)!
Assuming you’re talking about https://nannou.cc they advertise a slack, a matrix, and a github org.
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Looking for lib recommendations for developing ui tool
Never used this, no idea If it's what you want, but maybe https://nannou.cc/?
- “Creative Coding” libraries for A/VFX in Rust, a.l.a. Cinder for C++ or Processing for Java?
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A simple 2d graphic library
https://nannou.cc/ may be worth checking out.
- Nannou- a creative coding framework for Rust. .It is a library that aims to make it easy for artists to express themselves with simple, fast, reliable code.
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Nannou – An open-source creative-coding framework for Rust
"creative coding" usually refers to a framework where a developer/artist can code up nice things quickly
for example https://github.com/nannou-org/nannou/blob/master/examples/dr...
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[Media] Genetic algorithm simulation - Smart rockets (code link in comments)
I've exported individual frames using this mechanism, I've never tried gif encoding before but seems like there's support for it,
What are some alternatives?
wgpu-rs - Rust bindings to wgpu native library
rust-skia - Rust Bindings for the Skia Graphics Library
sokol - minimal cross-platform standalone C headers
macroquad - Cross-platform game engine in Rust.
imageproc (PistonDevelopers) - Image processing operations
racket - The Racket repository
piet - An abstraction for 2D graphics.
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
naga - Universal shader translation in Rust
wgpu - A cross-platform, safe, pure-Rust graphics API.
JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
AutoLyrixAlign - Pre-trained model and script to automatically align lyrics to polyphonic audio