me
This is a space where I express my thoughts and opinions on mostly technical things (by sidkshatriya)
CodeLLDB
A native debugger extension for VSCode based on LLDB (by vadimcn)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
me
Posts with mentions or reviews of me.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-12.
- My Thoughts on OCaml vs. Haskell/Rust in 2023
- Dealing with GitHub Jealousy
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55,000+ lines of Rust code later: A debugger is born!
This older post gives much more details about "why Rust", and the main rr contributor also has high praises for Rust (though he pragmatically didn't encourage a rewrite). It's not just about C++ being complex.
The author went into some of those the details in rd: Why I chose Rust instead of Golang, OCaml or Dlang for the mozilla/rr debugger port
- Why debuggers matter and a new debugger written in Rust
- 45,000 lines of Rust code later: An update on the Record and Debug Tool (rd)
- In kak you make the selection first and then select the action. This simple but revolutionary difference makes modal editing so much simpler.
CodeLLDB
Posts with mentions or reviews of CodeLLDB.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-14.
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custom pretty printer/debug helpers for C++ debugging?
Ok, so apparently here they are called 'data formatters' instead of pretty printers or debug helpers... https://github.com/vadimcn/codelldb/wiki/Custom-Data-Formatters
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Visualization tools when working with C++?
For debugging lldb supports python scripts: https://github.com/vadimcn/codelldb/wiki/Data-visualization
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Zig Build System
I use VS Code on Linux to debug Zig. Haven't tried the others you mentioned, but it just emits standard DWARF symbols, so I'm guessing if you can debug C/C++ you could probably also do Zig with minimal changes? I just use the lldb VS code plugin[0], which works out of the box for me with no issues.
https://github.com/vadimcn/codelldb
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How game-dev-s debug rust?
It's pretty bad, unfortunately. As you discovered, using the gnu toolchain works better with code-lldb (see more info here), but it still isn't great. CLion is a little better, but costs money and lacks support in other ways compared to VSCode.
- Debug rust program as root
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Migrating from VSCode to Neovim
- I tried to install codelldb: https://github.com/vadimcn/vscode-lldb without success.
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Does anyone here work in gamedev with Rust as their primary language?
Are you on Windows or Linux? On Windows I've had nothing but trouble getting code-lldb to display debug info for any sort of nontrivial data structure due to this issue, which means I need to switch to x86_64-pc-windows-gnu, but then that breaks other upstream crates that use cc to compile C++ code.
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[blog] Rust should own its debugger experience
I've been using vscode-lldb with VS Code on macos, and I've been very happy with the experience so far.
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i need some recommendations
Check this: https://github.com/vadimcn/vscode-lldb/wiki/Breakpoints-are-not-getting-hit
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using VScode codeLLDB
yeah since they updated the rust compiler for windows to use a different style of debugger symbols and since they changed that in CodeLLDB the variables output have not been the same. Though i believe the owner has been trying to fix it. But any issues you do have report them on the codeLLDB git https://github.com/vadimcn/vscode-lldb
What are some alternatives?
When comparing me and CodeLLDB you can also consider the following projects:
rr - Record and Replay Framework
vscode-cpptools - Official repository for the Microsoft C/C++ extension for VS Code.
bevy-website - The source files for the official Bevy website
nvim-dap - Debug Adapter Protocol client implementation for Neovim
Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/
just - 🤖 Just a command runner
rst - The open source design documentation tool for everybody [Moved to: https://github.com/vitiral/artifact]
cargo-linked - Display linked packages for compiled rust binaries
Rustup - The Rust toolchain installer
rustfmt - Format Rust code
lldb_batchmode.py