CodeLLDB
rustfmt
CodeLLDB | rustfmt | |
---|---|---|
23 | 58 | |
2,658 | 6,136 | |
2.1% | 1.3% | |
8.6 | 9.3 | |
5 days ago | 3 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CodeLLDB
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custom pretty printer/debug helpers for C++ debugging?
Ok, so apparently here they are called 'data formatters' instead of pretty printers or debug helpers... https://github.com/vadimcn/codelldb/wiki/Custom-Data-Formatters
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Visualization tools when working with C++?
For debugging lldb supports python scripts: https://github.com/vadimcn/codelldb/wiki/Data-visualization
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Zig Build System
I use VS Code on Linux to debug Zig. Haven't tried the others you mentioned, but it just emits standard DWARF symbols, so I'm guessing if you can debug C/C++ you could probably also do Zig with minimal changes? I just use the lldb VS code plugin[0], which works out of the box for me with no issues.
https://github.com/vadimcn/codelldb
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How game-dev-s debug rust?
It's pretty bad, unfortunately. As you discovered, using the gnu toolchain works better with code-lldb (see more info here), but it still isn't great. CLion is a little better, but costs money and lacks support in other ways compared to VSCode.
- Debug rust program as root
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Migrating from VSCode to Neovim
- I tried to install codelldb: https://github.com/vadimcn/vscode-lldb without success.
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Does anyone here work in gamedev with Rust as their primary language?
Are you on Windows or Linux? On Windows I've had nothing but trouble getting code-lldb to display debug info for any sort of nontrivial data structure due to this issue, which means I need to switch to x86_64-pc-windows-gnu, but then that breaks other upstream crates that use cc to compile C++ code.
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[blog] Rust should own its debugger experience
I've been using vscode-lldb with VS Code on macos, and I've been very happy with the experience so far.
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i need some recommendations
Check this: https://github.com/vadimcn/vscode-lldb/wiki/Breakpoints-are-not-getting-hit
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using VScode codeLLDB
yeah since they updated the rust compiler for windows to use a different style of debugger symbols and since they changed that in CodeLLDB the variables output have not been the same. Though i believe the owner has been trying to fix it. But any issues you do have report them on the codeLLDB git https://github.com/vadimcn/vscode-lldb
rustfmt
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Automated Testing and Dev Containers
Firstly, I added a section to run the code formatter rustfmt and the linter clippy:
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You can't do that because I hate you
The author provides very surface-level criticism of two Rust tools, but they don't look into why those choices were made.
With about five minutes of my time, I found out:
wrap_comments was introduced in 2019 [0]. There are bugs in the implementation (it breaks Markdown tables), so the option hasn't been marked as stable. Progress on the issue has been spotty.
--no-merge-sources is not trivial to re-implement [1]. The author has already explained why the flag no longer works -- Cargo integrated the command, but not all of the flags. This commit [2] explains why this functionality was removed in the first place.
Rust is open source, so the author of this blog post could improve the state of the software they care about by championing these issues. The --no-merge-sources error message even encourages you to open an issue, presumably so that the authors of Cargo can gauge the importance of certain flags/features.
You could even do something much simpler, like adding a comment to the related issues mentioning that you ran into these rough edges and that it made your life a little worse, or with a workaround that you found.
Alternatively, you can continue to write about how much free software sucks.
[0]: https://github.com/rust-lang/rustfmt/issues/3347
[1]: https://github.com/rust-lang/cargo/pull/10344
[2]: https://github.com/rust-lang/cargo/commit/3842d8e6f20067f716...
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Let else will finally be formatted by rustfmt soon
The new style still supports single line let-else, and there is a configuration parameter to make it be on one line also for longer lines.
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Is rustfmt abandoned? Will it ever format `let ... else` syntax?
It seems there is an issue about this dating all the way back from 2018 but yet it still hasn't been fixed.
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Hey Rustaceans! Got a question? Ask here (22/2023)!
However since 4179 recent versions should merge configuration files. Not sure what the details / specifics are but if just ignoring the file entirely is not good enough you might give it its own directory and rustfmt.toml file and see if that works.
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Rustfmt refusing to work with certain functions.
Could this be be #3863 - Gives up on chains if any line is too long? It might not be, because I can't see a specific "line" that's too long to format, but there's more detail about the exact problem in the issue.
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Rust Tips and Tricks #PartOne
Rustfmt is a tool that formats Rust code in compliance with style guidelines. Its name precisely reflects its purpose. To install rustfmt, you can run rustup component add rustfmt. Once installed, you can execute cargo fmt to format Rust code in your workspace. If you require further information, you can visit rustfmt’s GitHub repository.
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What are some good practices when writing rust?
code must be formatted with rustfmt.
- HTML Limpo
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Hey Rustaceans! Got a question? Ask here (5/2023)!
Yes, some cases are not yet supported (https://github.com/rust-lang/rustfmt/issues/4914).
What are some alternatives?
vscode-cpptools - Official repository for the Microsoft C/C++ extension for VS Code.
Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/
nvim-dap - Debug Adapter Protocol client implementation for Neovim
rust-analyzer - A Rust compiler front-end for IDEs [Moved to: https://github.com/rust-lang/rust-analyzer]
Rust for Visual Studio Code
just - 🤖 Just a command runner
rust-analyzer - A Rust compiler front-end for IDEs
rst - The open source design documentation tool for everybody [Moved to: https://github.com/vitiral/artifact]
vscode-rust
cargo-linked - Display linked packages for compiled rust binaries
sublime-rust - The official Sublime Text 4 package for the Rust Programming Language