CodeLLDB VS just

Compare CodeLLDB vs just and see what are their differences.

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CodeLLDB just
23 167
2,327 17,053
- -
7.3 9.1
2 months ago 9 days ago
Rust Rust
MIT License Creative Commons Zero v1.0 Universal
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CodeLLDB

Posts with mentions or reviews of CodeLLDB. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-14.
  • custom pretty printer/debug helpers for C++ debugging?
    1 project | /r/neovim | 19 May 2023
    Ok, so apparently here they are called 'data formatters' instead of pretty printers or debug helpers... https://github.com/vadimcn/codelldb/wiki/Custom-Data-Formatters
  • Visualization tools when working with C++?
    2 projects | /r/computervision | 14 May 2023
    For debugging lldb supports python scripts: https://github.com/vadimcn/codelldb/wiki/Data-visualization
  • Zig Build System
    8 projects | news.ycombinator.com | 14 Apr 2023
    I use VS Code on Linux to debug Zig. Haven't tried the others you mentioned, but it just emits standard DWARF symbols, so I'm guessing if you can debug C/C++ you could probably also do Zig with minimal changes? I just use the lldb VS code plugin[0], which works out of the box for me with no issues.

    https://github.com/vadimcn/codelldb

  • How game-dev-s debug rust?
    1 project | /r/rust_gamedev | 11 Apr 2023
    It's pretty bad, unfortunately. As you discovered, using the gnu toolchain works better with code-lldb (see more info here), but it still isn't great. CLion is a little better, but costs money and lacks support in other ways compared to VSCode.
  • Debug rust program as root
    1 project | /r/vscode | 2 Mar 2023
  • Migrating from VSCode to Neovim
    4 projects | /r/neovim | 26 Feb 2023
    - I tried to install codelldb: https://github.com/vadimcn/vscode-lldb without success.
  • Does anyone here work in gamedev with Rust as their primary language?
    4 projects | /r/rust | 25 Feb 2023
    Are you on Windows or Linux? On Windows I've had nothing but trouble getting code-lldb to display debug info for any sort of nontrivial data structure due to this issue, which means I need to switch to x86_64-pc-windows-gnu, but then that breaks other upstream crates that use cc to compile C++ code.
  • [blog] Rust should own its debugger experience
    4 projects | /r/rust | 12 Jan 2023
    I've been using vscode-lldb with VS Code on macos, and I've been very happy with the experience so far.
  • i need some recommendations
    1 project | /r/learnrust | 1 Jan 2023
    Check this: https://github.com/vadimcn/vscode-lldb/wiki/Breakpoints-are-not-getting-hit
  • using VScode codeLLDB
    1 project | /r/rust | 30 Aug 2022
    yeah since they updated the rust compiler for windows to use a different style of debugger symbols and since they changed that in CodeLLDB the variables output have not been the same. Though i believe the owner has been trying to fix it. But any issues you do have report them on the codeLLDB git https://github.com/vadimcn/vscode-lldb

just

Posts with mentions or reviews of just. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-27.
  • I stopped worrying and loved Makefiles
    7 projects | news.ycombinator.com | 27 Apr 2024
    I don't like makefiles, but I've been enjoying justfiles: https://github.com/casey/just
  • Just a Command Runner
    1 project | news.ycombinator.com | 25 Apr 2024
  • Ask HN: Any tool for managing large and variable command lines?
    8 projects | news.ycombinator.com | 25 Apr 2024
    I started using just [0] on my projects and have been very happy so far. It is very similar to make but focused on commands rather than build outputs.

    Define your recipes and then you can compose them as needed.

    [0] https://github.com/casey/just

  • Ask HN: What software sparks joy when using?
    10 projects | news.ycombinator.com | 17 Apr 2024
    just - https://github.com/casey/just
  • GitHub switched to Docker Compose v2, action needed
    2 projects | news.ycombinator.com | 3 Apr 2024
    Welp there is absolute chaos in that thread -- guess it's not an April Fools joke.

    I wonder if relying on CI for anything other than provisioning machines is a mistake -- maybe we should have never moved from doing things from local scripts written in $LANGUAGE.

    That said, I'm probably biased since I'm a massive fan of things like `make` and more appropriately for the current age, `just`[0]

    [0]: https://github.com/casey/just

  • Which command did you run 1731 days ago?
    9 projects | news.ycombinator.com | 21 Jan 2024
    > When a command has some cognitive requirements I create a script with some ${1:-default} values and I store them all in $PATH enabled local/bin

    I would consider using just for this:

    https://github.com/casey/just

  • Using Make – writing less Makefile
    6 projects | news.ycombinator.com | 26 Dec 2023
    Your coworker's experience is more principled: Make is a mediocre tool for executing commands. It wasn't ever designed for that. Although it is pretty common to see what you are mentioning in projects because it doesn't require installing a dependency.

    For a repo where an easy to install (single binary) dependency is a non-issue, consider using just. [1] You get `just -l` where you can see all the command available, the ability to use different languages, and overall simpler command writing.

    [1] https://github.com/casey/just

  • Show HN: Just.sh – compiler that turns Justfiles into portable shell scripts
    7 projects | news.ycombinator.com | 26 Dec 2023
    This is fantastic, but I'd say that this solution is somewhat in response to this open issue from 2019:

    https://github.com/casey/just/issues/429

    I really wish just was included as a package in distributions.

  • Sharing Saturday #496
    6 projects | /r/roguelikedev | 8 Dec 2023
    So far, I didn't work on new features at all but on stabilizing the ground for further development: 1. CMake lists and modules were rewritten a lot, now managing builds and their configurations is much lesser pain. 2. Brought in Justfile for regular tasks, and it's great, no less. 3. Linters, formatters, analyzers for almost all the code (except for Janet for now, as because of it being a niche and young technology, it didn't get enough attention yet). 4. ECS stub. Now runtime class doesn't look like a god object. 5. Started writing unit tests which didn't happen with my personal projects before and maybe indicates how serious am I about this one :D 6. Some of previously hardcoded data has been moved to INI files. Now, if I release the game in 10 years, and in 10 more years some eccentric person decides to make a variant of it, it will be slightly simpler.
  • What’s with DevOps engineers using `make` of all things?
    17 projects | /r/devops | 6 Dec 2023
    i've grown to like this for my personal projects. https://github.com/casey/just

What are some alternatives?

When comparing CodeLLDB and just you can also consider the following projects:

vscode-cpptools - Official repository for the Microsoft C/C++ extension for VS Code.

Task - A task runner / simpler Make alternative written in Go

nvim-dap - Debug Adapter Protocol client implementation for Neovim

cargo-make - Rust task runner and build tool.

Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/

cargo-xtask

rst - The open source design documentation tool for everybody [Moved to: https://github.com/vitiral/artifact]

Taskfile - Repository for the Taskfile template.

cargo-linked - Display linked packages for compiled rust binaries

cargo-release - Cargo subcommand `release`: everything about releasing a rust crate.

Rustup - The Rust toolchain installer

helix - A post-modern modal text editor.