CodeLLDB
Clippy
CodeLLDB | Clippy | |
---|---|---|
23 | 121 | |
2,667 | 11,677 | |
2.5% | 1.5% | |
8.6 | 10.0 | |
5 days ago | 2 days ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CodeLLDB
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custom pretty printer/debug helpers for C++ debugging?
Ok, so apparently here they are called 'data formatters' instead of pretty printers or debug helpers... https://github.com/vadimcn/codelldb/wiki/Custom-Data-Formatters
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Visualization tools when working with C++?
For debugging lldb supports python scripts: https://github.com/vadimcn/codelldb/wiki/Data-visualization
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Zig Build System
I use VS Code on Linux to debug Zig. Haven't tried the others you mentioned, but it just emits standard DWARF symbols, so I'm guessing if you can debug C/C++ you could probably also do Zig with minimal changes? I just use the lldb VS code plugin[0], which works out of the box for me with no issues.
https://github.com/vadimcn/codelldb
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How game-dev-s debug rust?
It's pretty bad, unfortunately. As you discovered, using the gnu toolchain works better with code-lldb (see more info here), but it still isn't great. CLion is a little better, but costs money and lacks support in other ways compared to VSCode.
- Debug rust program as root
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Migrating from VSCode to Neovim
- I tried to install codelldb: https://github.com/vadimcn/vscode-lldb without success.
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Does anyone here work in gamedev with Rust as their primary language?
Are you on Windows or Linux? On Windows I've had nothing but trouble getting code-lldb to display debug info for any sort of nontrivial data structure due to this issue, which means I need to switch to x86_64-pc-windows-gnu, but then that breaks other upstream crates that use cc to compile C++ code.
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[blog] Rust should own its debugger experience
I've been using vscode-lldb with VS Code on macos, and I've been very happy with the experience so far.
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i need some recommendations
Check this: https://github.com/vadimcn/vscode-lldb/wiki/Breakpoints-are-not-getting-hit
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using VScode codeLLDB
yeah since they updated the rust compiler for windows to use a different style of debugger symbols and since they changed that in CodeLLDB the variables output have not been the same. Though i believe the owner has been trying to fix it. But any issues you do have report them on the codeLLDB git https://github.com/vadimcn/vscode-lldb
Clippy
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Automated Testing and Dev Containers
Firstly, I added a section to run the code formatter rustfmt and the linter clippy:
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More than you've ever wanted to know about errors in Rust
I couldn't find it in the API guidelines either. From what I understand, the idea is that any trait bounds, which includes generic type parameter bounds and lifetime bound on a type (struct or enum) would be repeated back in the impl block
there is a nice discussion on this issue here: https://github.com/rust-lang/rust-clippy/issues/1689
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New clippy lint: detecting `&mut` which could be `&` in function arguments
You should not blindly follow clippy lints. They are sometimes wrong. Another example https://github.com/rust-lang/rust-clippy/issues/9782 .
- Let else will finally be formatted by rustfmt soon
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My deduplication solution written in Rust beats everything else: casync, borg...
I often write () = f() to assert that f() is unit. Unfortunately clippy warns on such code ( https://github.com/rust-lang/rust-clippy/issues/9048 ). There are very recent pull requests for this bug, so hopefully this bug will be fixed very soon. But meanwhile I invented this workaround: [()] = [f()] :)
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Any open source projects willing to take in juniors?
Apart from running clippy on many projects being essential, clippy is also an exceptionally welcoming project, no matter your prior knowledge.
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Any new Opensource projects in (rust) looking for contributors. I want to start my journey as an OSS contributor.
clippy is a great place to get started :) though it isn't exactly new.
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I want to contribute in a big project
clippy is also pretty compiler-adjacent and unlike rust-analyzer uses rustc's internal APIs. Don't let the size of the code base scare you off! It's actually feasible for a newcomer to contribute even such a substantial change as a new lint, and we have issues labeled as "good first issue" that come with mentorship, so you don't need to go it alone.
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rustc-plugin: A framework for writing plugins that integrate with the Rust compiler
Yes, you could use it to write a lint. Although you might find it easier to just fork Clippy and add your own lints to their existing framework.
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Reading Rust
Check out the readme for more information.
What are some alternatives?
nvim-dap - Debug Adapter Protocol client implementation for Neovim
rustfmt - Format Rust code
just - 🤖 Just a command runner
rust-analyzer - A Rust compiler front-end for IDEs [Moved to: https://github.com/rust-lang/rust-analyzer]
rst - The open source design documentation tool for everybody [Moved to: https://github.com/vitiral/artifact]
rust.vim - Vim configuration for Rust.
cargo-linked - Display linked packages for compiled rust binaries
vscode-rust
vscode-cpptools - Official repository for the Microsoft C/C++ extension for VS Code.
Rust for Visual Studio Code
lldb_batchmode.py
sublime-rust - The official Sublime Text 4 package for the Rust Programming Language