me
bevy-website
me | bevy-website | |
---|---|---|
14 | 16 | |
131 | 182 | |
- | 0.6% | |
5.6 | 9.4 | |
4 months ago | about 5 hours ago | |
JavaScript | ||
- | MIT License |
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me
- My Thoughts on OCaml vs. Haskell/Rust in 2023
- Dealing with GitHub Jealousy
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55,000+ lines of Rust code later: A debugger is born!
This older post gives much more details about "why Rust", and the main rr contributor also has high praises for Rust (though he pragmatically didn't encourage a rewrite). It's not just about C++ being complex.
The author went into some of those the details in rd: Why I chose Rust instead of Golang, OCaml or Dlang for the mozilla/rr debugger port
- Why debuggers matter and a new debugger written in Rust
- 45,000 lines of Rust code later: An update on the Record and Debug Tool (rd)
- In kak you make the selection first and then select the action. This simple but revolutionary difference makes modal editing so much simpler.
bevy-website
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The Bevy Foundation
https://github.com/bevyengine/bevy-website/issues/1097 Yep, on our wishlist and will be added :)
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Bevy 0.11: ECS-driven game engine built in Rust
We'd like to open the floodgates on Bevy Book development asap. This taking so long has largely been my fault ... I've been overly protective of the Bevy Book while also not giving it the attention it deserves. Here is our current plan: https://github.com/bevyengine/bevy-website/issues/623#issuec..., which I'd like to execute during the next cycle.
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Android support?
Latest Progress: https://github.com/bevyengine/bevy-website/pull/550/files
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Bevy 0.8
I do want previews though.
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Programming a Rogue-Like with Rust
API docs, examples and the revised book: https://github.com/bevyengine/bevy-website/pulls?q=is%3Aopen...
Strongly agreed on the need for better introductory material; the existing book is extremely incomplete.
> I don't have this clear. Are 5/6 teams actually building commercial games with Bevy, or they just planning to do it in the future? This is a crucial distinction.
I know of 2 released commercial projects, the CAD team, a few indie devs who have started and 3 or so small studios who are looking to start. There's a little thread in the Discord where I've rounded folks up: [Bevy in production](https://discord.com/channels/691052431525675048/995713618526...).
- Bevy 0.6 to 0.7 Migration Guide
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How Bevy uses Rust traits for labeling
We also do some real cleverness around split borrows in order to enable automatic system parallelism. This draft book page goes into more concrete details :)
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Bevy 0.6
Can do
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Not Snake - my first game released made with Bevy
I used the unofficial bevy cheatbook a lot to learn the ropes. Everyone on the discord is super friendly and helpful and the official documentation is being updated, you can check out the PRs on the book branch
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Bevy’s First Birthday: a year of open source Rust game engine development
If you're curious about the ECS side of things, that chapter is now ~approximately complete, and should make an excellent learning resource: https://github.com/bevyengine/bevy-website/pull/182
What are some alternatives?
CodeLLDB - A native debugger extension for VSCode based on LLDB
wgpu - Cross-platform, safe, pure-rust graphics api.
rr - Record and Replay Framework
gdnative - Rust bindings for Godot 3
bevy_prototype_lyon - Draw 2D shapes in Bevy
Godot - Godot Engine – Multi-platform 2D and 3D game engine
bevy - A refreshingly simple data-driven game engine built in Rust
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
wgpu-rs - Rust bindings to wgpu native library
docs.rs - crates.io documentation generator
matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)